I was making my skin when I went to use 2 MetersShapes, a background and small rectangles for the description, when I went to put a text, it is between the background shape and the small rectangles like this:
https://prnt.sc/20xfghu
And I haven't found a way to put text on a shape or make the text stay on top of the 2 shapes, any help is very much appreciated.
It is currently May 4th, 2024, 12:52 pm
Help: Text behind 2 shape meters
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Help: Text behind 2 shape meters
Last edited by Rafamear on November 26th, 2021, 11:25 pm, edited 1 time in total.
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Re: Help: Text behind 2 shape meters
Place the String meter after the Shape meter in the code of your skin:Rafamear wrote: ↑November 26th, 2021, 9:12 pm I was making my skin when I went to use 2 MetersShapes, a background and small rectangles for the description, when I went to put a text, it is between the background shape and the small rectangles like this:
https://prnt.sc/20xfghu
And I haven't found a way to put text on a shape or make the text stay on top of the 2 shapes, any help is very much appreciated.
Code: Select all
[ShapeMeter]
Meter=Shape
...
[StringMeter]
Meter=String
...
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Re: Help: Text behind 2 shape meters
Just like you said, I thought that way he would let him up.balala wrote: ↑November 26th, 2021, 9:37 pm Place the String meter after the Shape meter in the code of your skin:I suppose the order of those meters is exactly opposite. If it indeed is, move them as described.Code: Select all
[ShapeMeter] Meter=Shape ... [StringMeter] Meter=String ...
I'll take this one for life!!
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Re: Help: Text behind 2 shape meters
(in the same skin)
How do I make it so that when a skin is activated, I can specify a certain meter to deactivate it at the beginning of the skin? Like when I start the skin and I don't want it to show the text, but only when I click and a square
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Re: Help: Text behind 2 shape meters
Add a Hidden=1 option to the meter. This hides the meter. To show it, add a LeftMouseUpAction=[!ShowMeter "Name-Of-Meter"][!Redraw] option to the square (to the appropriate meter).
Another solution: if for any reason you don't want to add the Hidden=1 option, add the following option to the [Rainmeter] section of your skin: OnRefreshAction=[!HideMeter "Name-Of-Meter"][!Redraw]. This hides the meter, when the skin is refreshed / activated, even if the meter itself doesn't host the Hidden=1 option.
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Re: Help: Text behind 2 shape meters
Do you have a way to refresh a specific meter? When I refresh the skin the text that is in 'Hidden=1' goes back to hidebalala wrote: ↑November 28th, 2021, 7:02 pm Add a Hidden=1 option to the meter. This hides the meter. To show it, add a LeftMouseUpAction=[!ShowMeter "Name-Of-Meter"][!Redraw] option to the square (to the appropriate meter).
Another solution: if for any reason you don't want to add the Hidden=1 option, add the following option to the [Rainmeter] section of your skin: OnRefreshAction=[!HideMeter "Name-Of-Meter"][!Redraw]. This hides the meter, when the skin is refreshed / activated, even if the meter itself doesn't host the Hidden=1 option.
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Re: Help: Text behind 2 shape meters
There is no way to refresh a meter. Skins can be refreshed, meters can't.
This was the essence. Not this was what you asked for? Did I mistake?
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Re: Help: Text behind 2 shape meters
Yes it was, but the cube I click on rewrites 2 strings and makes a shape and a text appear, both the shape and the text appear, but the skin was not updated so that the rewritten text appears, and if I make the skin update , shape and text disappear again because of 'Hidden=1'
I wanted to make some way for the 2 to appear.
If you need the skin, just ask and take a look.
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Re: Help: Text behind 2 shape meters
Yep, post the code of it please, because I definitely can't follow you.