It is currently April 26th, 2024, 1:48 pm
Khaybar by Jelle Dekkers
-
- Posts: 127
- Joined: September 27th, 2017, 6:32 pm
- Location: Netherlands
Khaybar by Jelle Dekkers
Last edited by JelleDekkers on August 3rd, 2021, 10:35 am, edited 4 times in total.
-
- Rainmeter Sage
- Posts: 1399
- Joined: April 24th, 2021, 8:13 pm
Re: Khaybar by Jelle Dekkers
LMAO
You do not have the required permissions to view the files attached to this post.
from the Realm of Death
-
- Rainmeter Sage
- Posts: 1399
- Joined: April 24th, 2021, 8:13 pm
Re: Khaybar by Jelle Dekkers
Khaybar\Items\Music.inc
OnUpdate it barfs errors. Reason obvious.
Same for other modules.
Same for other modules.
from the Realm of Death
-
- Posts: 127
- Joined: September 27th, 2017, 6:32 pm
- Location: Netherlands
Re: Khaybar by Jelle Dekkers
This is expected behaviour. I'll try to find a way around it.death.crafter wrote: ↑July 26th, 2021, 6:36 pm Khaybar\Items\Music.inc
OnUpdate it barfs errors. Reason obvious.
Same for other modules.
-
- Rainmeter Sage
- Posts: 1399
- Joined: April 24th, 2021, 8:13 pm
Re: Khaybar by Jelle Dekkers
I think rather than activate deactivate, hidefade showfade will be a better choice.JelleDekkers wrote: ↑July 26th, 2021, 9:15 pm This is expected behaviour. I'll try to find a way around it.
from the Realm of Death
-
- Posts: 127
- Joined: September 27th, 2017, 6:32 pm
- Location: Netherlands
Re: Khaybar by Jelle Dekkers
I don't want any unnecessary CPU usagedeath.crafter wrote: ↑July 26th, 2021, 9:23 pm I think rather than activate deactivate, hidefade showfade will be a better choice.
-
- Rainmeter Sage
- Posts: 1399
- Joined: April 24th, 2021, 8:13 pm
Re: Khaybar by Jelle Dekkers
Your skins are almost static so I don't see why CPU usage would be high. But anyway, you know best.
from the Realm of Death
-
- Rainmeter Sage
- Posts: 1399
- Joined: April 24th, 2021, 8:13 pm
Re: Khaybar by Jelle Dekkers
[snip][/snip]
Last edited by death.crafter on July 27th, 2021, 8:44 am, edited 2 times in total.
from the Realm of Death
-
- Posts: 127
- Joined: September 27th, 2017, 6:32 pm
- Location: Netherlands
Re: Khaybar by Jelle Dekkers
Khaybar has been updated to remove the errors. The modules are still unloaded when closeddeath.crafter wrote: ↑July 27th, 2021, 6:47 am This is more or less what I imaginedClick to animate:
ezgif-1-7b66419edf69.gif
NOT FOR USERS:
-
- Rainmeter Sage
- Posts: 1399
- Joined: April 24th, 2021, 8:13 pm
Re: Khaybar by Jelle Dekkers
I see. I usually don't bother with skins but I liked this one a lot so I mod it and I am gonna use it for a while now.JelleDekkers wrote: ↑July 27th, 2021, 8:39 am Khaybar has been updated to remove the errors. The modules are still unloaded when closed
Thanks for the work :P.
P.S. : I snipped the previous post with a skin. Hope you didn't mind me tinkering with your work.
from the Realm of Death