I posted a new version some posts bevor.
But here it is again to try. I can't try it on my PC
It is currently April 27th, 2024, 1:53 am
Debugging
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- Posts: 49
- Joined: December 16th, 2020, 8:30 am
- Location: Switzerland
Re: Debugging
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- Rainmeter Sage
- Posts: 16174
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: Debugging
Still the same here: the skin shows correctly the GPU usage, but the GPU RAM is still 0 GB.
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- Posts: 1366
- Joined: September 7th, 2020, 2:24 pm
- Location: QLD, Australia
Re: Debugging
Seems perfect to me:
EDIT: Actually the GPU Usage is literally double what my MSIAfterburner skin is reporting.
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ƈǟռ'ȶ ʄɨӼ ɨȶ ɨʄ ɨȶ ǟɨռ'ȶ ɮʀօӄɛ - ʊռʟɛֆֆ ɨȶ ɨֆ ɨռ ƈօɖɛ.
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- Rainmeter Sage
- Posts: 16174
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: Debugging
Yeah, probably something is wrong here, on my end. However I'm not sure what...
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- Posts: 49
- Joined: December 16th, 2020, 8:30 am
- Location: Switzerland
Re: Debugging
Thx for the feedback
eatch Programm starts diffrent instances of diffrent Engines. The main CPU Usage is the total of all engines. the values on the side correspond in most cases to what HWinfo and Taskmanager Performance tab display. I say moste cases becose it depends on the App that its runings, in some Apps the D3D load is higher then the Core Load, and with Videos is also different Youtube Videos use more Core Load then Video Dedoce. But videos run localy use more the Video decode then Core.
So depending which engines MSI displays it can varie greatly. For that reason I stuck to the Windows Performance Values.
And by the way a great new year
Well the GPU load is an intressting thing, if you check HWinfo you can see that there are different engines runing, D3D, Core, Video Encode, Video Decode, Compute ....
eatch Programm starts diffrent instances of diffrent Engines. The main CPU Usage is the total of all engines. the values on the side correspond in most cases to what HWinfo and Taskmanager Performance tab display. I say moste cases becose it depends on the App that its runings, in some Apps the D3D load is higher then the Core Load, and with Videos is also different Youtube Videos use more Core Load then Video Dedoce. But videos run localy use more the Video decode then Core.
So depending which engines MSI displays it can varie greatly. For that reason I stuck to the Windows Performance Values.
And by the way a great new year
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