Unfortunately, while the measure itself works (verified in log), the meters themselves do not change. I think it's either due to the way IfEqualValue interprets the result or how I have it coded. Does anything look out of the ordinary? Am I missing something?
You need to add DynamicVariables=1 to your meters.
Whenever you are using a variable that changes value or use a [MeasureName] in brackets, you need to turn DynamicVariables on or that meter/measure only sees the initial value set in the [Variables] section.
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smurfier wrote:You need to add DynamicVariables=1 to your meters.
Whenever you are using a variable that changes value or use a [MeasureName] in brackets, you need to turn DynamicVariables on or that meter/measure only sees the initial value set in the [Variables] section.
I'm trying to use this to represent the STATE of NowPlaying to have an image corresponding to 0, 1 or 2 using Black/blue/Red images, however I'm failing horribly and need a hand with this which doesn't work with or without dynamic variables and in only displays REd (STATE 2):
I think this shoudl simply display whatever colour dorresponds to the state, but this is not the case. Does each one need to be hidden if not in use and if so is that via the bang or Hidden=1 in the Meter?
Or am I trying to hard and you simply substitute 0 for Black.png etc?
Last edited by Seahorse on May 30th, 2011, 7:30 am, edited 1 time in total.
"Regrettably your planet is one of those scheduled for demolition"
Mike
You are using two instances of IfEqualAction/IfEqualValue. Only one of each each is allowed per meter.
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This is the song that never ends. It just goes on and on my friends. Some people started singing it not knowing what it was, and they'll continue singing it forever just because . . .