Was working on my Game Monitor Skin when I noticed that placing a variable in the height value of a text meter while having clipstring=1 causes a funky sort of clipping. Turning off clipstring fixes it as well. I'm running Rainmeter 1.4 rev 692.
Normal:
With a variable:
Haven't done extensive testing to see if there was another factor, but it doesn't seem like anything else could cause that phenomenon. The rest of the meter that is shown there:
Meter=String
MeasureName=MsrGame1
X=5
Y=1R
W=195
H=15 (or variable to get the bug)
ClipString=1
StringStyle=BOLD
FontFace=#FontName#
FontSize=#FontSize#
FontColor=#FontCol#
AntiAlias=1
As you can see, the W value is plenty wide and should not be causing any clipping to any of those items.
Look like a legit bug to you guys? Or did I just screw something up?
It is currently May 8th, 2024, 11:35 pm
Clipstring and Variable Dimensions
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- Joined: May 22nd, 2010, 6:51 pm
Clipstring and Variable Dimensions
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Re: Clipstring and Variable Dimensions
I assume L=15?
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- Posts: 30
- Joined: May 22nd, 2010, 6:51 pm
Re: Clipstring and Variable Dimensions
Yep. Sorry I forgot to mention, that's kind of important :P
Edit: Well, I don't know whats going on. I come back an hour later without changing anything and can't duplicate the bug. Sorry to waste a thread. I remembered that one of my other skins has a variable in H and clipstring=1 with no problems and it's always worked...
Edit: Well, I don't know whats going on. I come back an hour later without changing anything and can't duplicate the bug. Sorry to waste a thread. I remembered that one of my other skins has a variable in H and clipstring=1 with no problems and it's always worked...