hii all .... i have a skin on my desk and i want it to move smooth BUT if i change the update rate from 100 to 1 i get this .... pls watch the movie and see how it stops ... afer a second i think and after that it starts again ....
see how he makes that STOP's :| .... fraction of second but its anoing .... anyone hoo has and ideea how to make it to work smootlly pls let me know .... and the code is ...
and i tryed to change de values on " Formula=MeasureTime1 * 10 " , " AverageSize=10 " and " Update=100 " but didn't seem to get it right .... pls HEEEEEEEELLLLPPPPPP :smackhead:
Right now you have the whole thing rigged to the time. A second will NEVER be faster than a second, no matter how much you want it to (we are ignoring the theories about relativity now as they are just annoying in day to day things).
A counter is something that counts the updates basically. For every update - it adds one. So.
[CalcMeasure]
Measure=Calc
Formula=Counter
This will add one on every update, and if you take a look at the measure in the about dialog you will see how it increases.
If you tack a long a remainder (%), you tell it to start over from zero after it has reached a given value.
[CalcMeasure2]
Measure=Calc
Formula=Counter %60
This one will go from 0 to 60. So when you start the skin it will start counting. When it reaches 60, it will start over from 0. Do take note that it will start at 0, and not at 1 like you would when you're counting your fingers.
As the counter is counting update cycles, it will go faster or slower depending on what Update you've set. So it seems to be more appropriate to your needs.
All this means that you replace your [MeasureTime1] with a counter.
Chewtoy wrote:Right now you have the whole thing rigged to the time. A second will NEVER be faster than a second, no matter how much you want it to (we are ignoring the theories about relativity now as they are just annoying in day to day things).
A counter is something that counts the updates basically. For every update - it adds one. So.
[CalcMeasure]
Measure=Calc
Formula=Counter
This will add one on every update, and if you take a look at the measure in the about dialog you will see how it increases.
If you tack a long a remainder (%), you tell it to start over from zero after it has reached a given value.
[CalcMeasure2]
Measure=Calc
Formula=Counter %60
This one will go from 0 to 60. So when you start the skin it will start counting. When it reaches 60, it will start over from 0. Do take note that it will start at 0, and not at 1 like you would when you're counting your fingers.
As the counter is counting update cycles, it will go faster or slower depending on what Update you've set. So it seems to be more appropriate to your needs.
All this means that you replace your [MeasureTime1] with a counter.
You could just have the counter without the remainder and have it the Rotator part.
The rotator will take care of it i you specify ValueRemainder in it. But you can do as you said as well. As long as the counter has the same or higher value, it will work out. But it's best if you have the same.