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Happy Birthday Brian!

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balala
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Happy Birthday Brian!

Post by balala »

Wish you a very Happy Birthday!
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jsmorley
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Re: Happy Birthday Brian!

Post by jsmorley »

Happy Birthday!!!!


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Mordasius
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Re: Happy Birthday Brian!

Post by Mordasius »

Happy Birthday Brian :cake: :cake: :cake:
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xenium
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Re: Happy Birthday Brian!

Post by xenium »

Happy Birthday!
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SilverAzide
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Re: Happy Birthday Brian!

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Yincognito
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Re: Happy Birthday Brian!

Post by Yincognito »

Happy Birthday, Brian!
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I bring a gift to the party, in memory of your AvataRM... :sly:
Curve Graph_3.0.0.rmskin
Preview (click to animate):
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Caution: Use the LUA variant (loaded by default on installation), if you care for your CPU and don't want to feel like...
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DanDaBear
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Re: Happy Birthday Brian!

Post by DanDaBear »

HAPPY BIRTHDAY !
Never underestimate the power of stupid! :D
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eclectic-tech
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Re: Happy Birthday Brian!

Post by eclectic-tech »

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Brian
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Re: Happy Birthday Brian!

Post by Brian »

Thanks everyone!!


Yincognito wrote: June 24th, 2023, 4:36 pm Caution: Use the LUA variant (loaded by default on installation), if you care for your CPU and don't want to feel like...
NICE!

Interestingly, for my system, the .ini version was equally intense for my CPU and GPU (around 4%-7% on average for both CPU/GPU), while the Lua version was better on my CPU, but worse on my GPU (about 2%-4% on CPU, and 10%-12% on GPU).

-Brian
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Yincognito
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Re: Happy Birthday Brian!

Post by Yincognito »

Brian wrote: June 25th, 2023, 5:04 am NICE!

Interestingly, for my system, the .ini version was equally intense for my CPU and GPU (around 4%-7% on average for both CPU/GPU), while the Lua version was better on my CPU, but worse on my GPU (about 2%-4% on CPU, and 10%-12% on GPU).
Yep, just like your AvataRM, it's good for testing. ;-)

I suppose the difference between variants is caused by the Lua being able to calculate the results of the formulas and use plain values in the Path option, while the INI variant has to manipulate and use miles long strings in the option, which the Rainmeter math parser has to parse to get to the plain values. It's basically the difference between numerical handling (Lua) and string one (Ini).

Of course, for shorter point lists and typical 1000 ms updates, both variants will be light on the CPU. The GPU usage probably has to do with the dimensions of the skin too. Didn't check the GPU usage, but for me the CPU one starts at 3% and ends at 11% for the INI variant, while it stays constant at 3.5% for the Lua variant.
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