Thank you O wise one, I will study your entire post later, Including the PPS etc, still very much at the learning stage, but slowly getting thereYincognito wrote: ↑April 28th, 2023, 11:56 pm I'll let balala answer the specific question(s) if needed, I'm just going to point out the obvious:
Have not started re-organizing my code yet, but I am still thinking about how exactly I am going to do it, as It will be a big job I want to get that right and do not want to do it twice, and basically keep having new ideas that I want to "take into account" before I do that. Ideally that means play with them possibly get them working, at least to a proof of concept stage before doing that.
The latest is in principle "simples", had an idea about your Wormhole, vortex suggestion. WHAT IT, when you mouse clicked onto the gates event horizon (pool of water) you triggered the vortex which played, but then then you arrived somewhere else, so the wallpaper on your desktop changed to another planet. More advanced would be select your destination (wallpaper) first. Each location would have a small star gate, probably in the distance, click on that, and a big working one appears to come back, or go elsewhere... Cool?
I'll study all you tips (inc the above) when i'm sully awake, I seriously overslept this morning, and for some reason, that's left me feeling tired, need a few cups of coffee to fully wake up.
P.S. I let the commented OnUpdateAction there because, along with the Invert variable, it's the shorter version what [MeasurePingPong] from the manual does, when it comes to a continuously updated measure (i.e. not paused or disabled). The +1 and -1 in the related conditional can be modified to +0 and -0 if staying for one more update on the interval bounds is desired. Naturally, since it's commented, you probably won't need it so it can be removed - it's there for reference, since in your case the pausing, measure inversion and unpausing do the same in the mouse actions.
P.S.S. Oh, and can you enclose the code you post between code tags like illustrated below? It would be much easier to follow that way:
Code.jpg
Thank you again for you ongoing time and interest in my stumbling around in the world of code.
Keith
PS finding a usable Iris effect to use was surprisingly difficult and "VERY" time consuming... LOL, and though not perfect what I eventually found works ok