Not exactly an tip or trick but it was useful to me so I thought I would share it.
When working on skins with pixels as measurement it is hard to guess the perfect position for elements. So I just made a scale to work with pixels. You can change the variables inside the skin to use it where you want.
Screenshot:
Skin:
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Scale to work with pixels
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- Rainmeter Sage
- Posts: 1398
- Joined: April 24th, 2021, 8:13 pm
Scale to work with pixels
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- Rainmeter Sage
- Posts: 5495
- Joined: April 12th, 2012, 9:40 pm
- Location: Cedar Point, Ohio, USA
Re: Scale to work with pixels
I like your use of lua to create multiple shapes for markers, nice work!
You could also use Alignment Grids for positioning elements by pixels, inches, or millimeters in adjustable rectangular grids, and by pixels in circular or perspective.![Whistle :Whistle](./images/smilies/whistling.gif)
![Thumbs Up :thumbup:](./images/smilies/ay.gif)
You could also use Alignment Grids for positioning elements by pixels, inches, or millimeters in adjustable rectangular grids, and by pixels in circular or perspective.
![Whistle :Whistle](./images/smilies/whistling.gif)
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- Rainmeter Sage
- Posts: 1398
- Joined: April 24th, 2021, 8:13 pm
Re: Scale to work with pixels
Wow. Now that is what I needed. Thanks a loteclectic-tech wrote: ↑May 27th, 2021, 7:12 pm I like your use of lua to create multiple shapes for markers, nice work!![]()
You could also use Alignment Grids for positioning elements by pixels, inches, or millimeters in adjustable rectangular grids, and by pixels in circular or perspective.![]()
from the Realm of Death