So I'm trying to make a skin of the planets orbiting but Mercury after 3 and half turns jumps back to the starting place. Why?
Also How can I slow down the speed of a rotator?
Jackal wrote:The rotator meter takes value of a percentage instead of 0-360 degrees.
This is not so simple, because although the [MeasureRotate] measure returns a number between 0 and 360, its value can be used in the rotator meter, because it has set the MaxValue=360, which means that these values are working as a percentage.
The problem is caused by something else, namely by the ValueRemainder=100 option of the [MeterMercury] meter. This option tells the rotator meter that a complete rotation should be done in 100 update cycles. Due to this detail in 360 update cycles the rotator rotates a bit above three and a half times, then it jumps to 0.
The simplest fix would be to replace the ValueRemainder value with a divider of 360 (the limit of the [MeasureRotate] measure). The closest such value would be ValueRemainder=120.