- This is eyes for Rainmeter (a clone of Xeyes):
- The new Atan2(y,x) by dgrace is used, so minimum required Rainmeter version is 3.2.0.2357.
- You can set the eyes size and color preferences in '@Resources\Eyes.inc'.
- An AutoIt addon (MousePos.exe) is used to get the mouse coordinates.
- Pausing the eyes with a left click terminates the MousePos process.
Two problems I haven't been able to solve:
- CPU load gets a little high when update is fast (<100 ms) or eyes are too large.
- 'Unable to bang unloaded skin'-warnings, when a skin is deactivated, and the mouse is moved at the same time. (Solution: Turn off warnings in Rainmeters About-dialog box )
Have fun
- Stone
New version available:
Version 1.1 change: Fawxy's MouseXY-plugin replaces MousePos.exe. That means no more 'Unable to bang unloaded skin'-warnings, and I think the CPU load has decreased a little ?
It is currently March 29th, 2024, 8:06 am
Eyes for Rainmeter
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- Posts: 25
- Joined: March 12th, 2013, 8:51 am
- Location: Copenhagen / Denmark
Eyes for Rainmeter
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Last edited by Stone on March 7th, 2016, 7:22 pm, edited 1 time in total.
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- Posts: 258
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- Location: Belgrade, Serbia
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- Posts: 25
- Joined: March 12th, 2013, 8:51 am
- Location: Copenhagen / Denmark
Re: Eyes for Rainmeter
Thanks
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- Posts: 424
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Re: Eyes for Rainmeter
Wow, I've been thinking about how it would be possible to do this in Rainmeter, but didn't have the skillz.
Thank you for sharing
Thank you for sharing
([mWorkTime] = 1 ? #Work# : ([mEnergyLoss:%] >= 70% ? #Chillmode# : </>))
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- Posts: 25
- Joined: March 12th, 2013, 8:51 am
- Location: Copenhagen / Denmark
Re: Eyes for Rainmeter
- You're welcome.
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- Posts: 1
- Joined: February 27th, 2023, 6:42 pm
Re: Eyes for Rainmeter
Can you make it so there is a gradient to the eyes?
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- Rainmeter Sage
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- Location: Cedar Point, Ohio, USA
Re: Eyes for Rainmeter
The eyes are image files that you could open in an image editor program to add a gradient.Birb_Not_Nerd wrote: ↑February 27th, 2023, 6:43 pm Can you make it so there is a gradient to the eyes?
The other option would be to use a Shape meter for the eyes, and ellipse shape with a gradient fill.
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