First try from AudioLevel Plugin, some pretty little equalizer, combined Bitmap instead of Bar's, looking cool
thank you dgrace for plugin and jsmorley for Rainmeter
my wish is to complete this skin, when sound plays the green ImageTint to pulsate with more color, of course too on audio level
It is currently April 20th, 2024, 3:21 pm
Simple Glass Equalizer
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Simple Glass Equalizer
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Re: Simple Glass Equalizer
One of the nicer looking visualizers I have seen yet...
While dgrace should certainly be fully credited for AudioLevel, I am only a minor player in the development of Rainmeter. Quite a few folks have had important roles, both past and present. I accept the thanks on behalf of the Rainmeter Team, and say you're welcome!.
While dgrace should certainly be fully credited for AudioLevel, I am only a minor player in the development of Rainmeter. Quite a few folks have had important roles, both past and present. I accept the thanks on behalf of the Rainmeter Team, and say you're welcome!.
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Re: Simple Glass Equalizer
oh, and Happy New Year i was thinking about some Lua Script but it's mess for me, is there any formula to do that effect with green tint?
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Re: Simple Glass Equalizer
I don't know, I suppose there are lots of ways you could come at that. I'd at least be tempted to use AudioLevel to get the "low end" of the signal, the "beat" if you will. Then use that value to drive ColorMatrix on the background image to lighten or darken the green based on it.
I'm certainly no expert on the AudioLevel plugin, so I'm not sure how best to get it to measure the "beat" in a song, but assuming that can be done, (and I'm pretty sure it can, based on the "throbbing" subwoofer skins I have seen around) then there are a lot of ways to react and change the image. ColorMatrix, ImageTint, ImageAlpha, etc.
I'm certainly no expert on the AudioLevel plugin, so I'm not sure how best to get it to measure the "beat" in a song, but assuming that can be done, (and I'm pretty sure it can, based on the "throbbing" subwoofer skins I have seen around) then there are a lot of ways to react and change the image. ColorMatrix, ImageTint, ImageAlpha, etc.
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Re: Simple Glass Equalizer
Thank you, i guess i got a clue
maybe this will help me
http://rainmeter.net/forum/viewtopic.php?f=99&t=11135
maybe this will help me
http://rainmeter.net/forum/viewtopic.php?f=99&t=11135
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Re: Simple Glass Equalizer
Yeah, using RGB colors and ImageTint is one approach. I'd really be tempted to at least explore ColorMatrix for this though, as it gives you much finer control over things. Rather than "tinting" the entire image some color, you can specifically target just the "green" values, and do some very cool stuff with them. Add more or less green, adjust the luminescence, ect. It can get just a tad complicated, but worth wrapping your head around, not only for this, but in general.drakulaboy wrote:Thank you, i guess i got a clue
maybe this will help me
http://rainmeter.net/forum/viewtopic.php?f=99&t=11135
There is a pretty robust guide here: http://docs.rainmeter.net/tips/colormatrix-guide
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Re: Simple Glass Equalizer
got something, will try with ColorMatrix too
video
[youtube]uhF1ZJA2DTs[/youtube]
video
[youtube]uhF1ZJA2DTs[/youtube]
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Re: Simple Glass Equalizer
Here is a little example using ColorMatrix, to tint your image from plain to the color you defined, (21,242,103) based on a random number.
I quick-and-dirty separated the "border" from the "center", as that just seemed nicer for my tastes. Seems to me to be a better illusion of a "window". I just tint the center.
If you replace the random number Calc with an AudioLevel child measure, which measures from 0 to 1, you are off and running.
While this simple use of ColorMatrix just more or less duplicates the functionality of ImageTint, it does have the advantage of not requiring a few extra measures to deal with the red, green, blue as separate things.
Code: Select all
[Rainmeter]
Update=200
DynamicWindowSize=1
AccurateText=1
[Variables]
Red=21
Green=242
Blue=103
[MeasureRandom]
Measure=Calc
Formula=Random / 100
UpdateRandom=1
LowBound=0
HighBound=100
[MeterBack]
Meter=Image
ImageName=#@#Images\BackBorder.png
[MeterCenter]
Meter=Image
ImageName=#@#Images\BackCenter.png
ColorMatrix1=(1+((#Red#/255)*[MeasureRandom]));0;0;0;0
ColorMatrix2=0;(1+((#Green#/255)*[MeasureRandom]));0;0;0
ColorMatrix3=0;0;(1+((#Blue#/255)*[MeasureRandom]));0;0
DynamicVariables=1
If you replace the random number Calc with an AudioLevel child measure, which measures from 0 to 1, you are off and running.
While this simple use of ColorMatrix just more or less duplicates the functionality of ImageTint, it does have the advantage of not requiring a few extra measures to deal with the red, green, blue as separate things.
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Re: Simple Glass Equalizer
so many variants
1st equalizer is with Lua Script is working cool, but when i try your variant is something wrong, the tint is going from center
this is so cooool!
1st equalizer is with Lua Script is working cool, but when i try your variant is something wrong, the tint is going from center
this is so cooool!
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Re: Simple Glass Equalizer
Always a few different ways to do things in Rainmeter...
I don't know what issue you have with my code, you must have some typo somewhere. It's not really about tinting from out -> in or in -> out, it just adds color to every pixel in the image, while keeping the existing transparency.
I don't know what issue you have with my code, you must have some typo somewhere. It's not really about tinting from out -> in or in -> out, it just adds color to every pixel in the image, while keeping the existing transparency.