I would prefer the movements to be 1/10 or 10 times a second, moving 6° per second (the distance of a 1 second movement on a clock. It will be not perfectly smooth, but more like the movement of some classic clocks with 0.6° second hand movement every 1/10th a second.
I've done searches and scanned through the forums and haven't yet to see anything like this question. I may just have missed it. Is this even possible?
Just to avoid any solutions using Update=100 to get the 10th of a second, what I'm looking for is movement that has to be tied to actual time rather then generalized time.
[Rainmeter]
Update=50
;or Update=100 but 50 made my animation smoother
[MeasureTime]
Measure=Time
AverageSize=10
[MeasureTimeAt100thASecond]
Measure=Calc
Formula=MeasureTime * 10
[MeterSecondHand]
MeasureName=MeasureTimeAt100thASecond
Meter=ROTATOR
X=24
Y=24
W=300
H=300
ImageName=SecondHand.png
StartAngle=0
RotationAngle=-6.2831853
ValueReminder=600 <------------- at Update=50, (ValueReminder=600 )= 1 second movement rather then the (ValueRemainder=60) with Normal Measure=time at Update=1000. So do all math for minute, hour and/or all other time division movement accordingly