Just curious, did you get the chance to test it (either the official or the fork) on Win 11 24h... aka the newest Win 11 versions? One or two other plugins had issues there, so it might help to know if this one is affected or not.
It is currently November 4th, 2024, 1:30 pm
[V1.1.8] FrostedGlass - Now with more acrylic
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
No, i'm using 23H2, i can't test it in 24H2.
But i added Mica effect in v1.1.7.
It has the focus effect, but disabled by default. Mica (Default) Mica Acrylic Mica Alt
But i added Mica effect in v1.1.7.
It has the focus effect, but disabled by default. Mica (Default) Mica Acrylic Mica Alt
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
On 23H2, the Blur, Acrylic and MicaAcrylic are working properly:KazukiGames82 wrote: ↑October 7th, 2024, 1:03 am No, i'm using 23H2, i can't test it in 24H2.
But i added Mica effect in v1.1.7.
It has the focus effect, but disabled by default.
- Acrylic:
- MicaAcrylic:
- Blur:
- Mica:
- MicaAlt:
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
Yeah, don't worry about that, i know these effects (Mica[Default] and Mica[Alt]) are not very useful, these currently uses the wallpaper colors as some Windows titlebars does.
Mica Alt can be useful in certain wallpapers.
Also, Mica can be used in dark mode if you add DarkMode=1 to FrostedGlass measure.
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
DarkMode seems to be working only on Type=Mica and Type=MicaAlt.KazukiGames82 wrote: ↑October 7th, 2024, 3:57 pm Also, Mica can be used in dark mode if you add DarkMode=1 to FrostedGlass measure.
A few other questions / comments:
- Wanted to ask, but in meantime I figured out the solution, so I'm posting it here, to let others know: the FrostedGlass plugin measure can't be disabled through a Disabled=1 option, but can be through BlurEnabled=0 (take care it is working exactly opossite than the Disabled option: BlurEnabled=1 means the measure is enabled and BlurEnabled=0 means it is disabled).
- The FrostedGlass measure, in the form used into the example skin, doesn't require the DynamicVariables=1 option. Even if doesn't hurt to have it, it's not mandatory.
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
Looks lovely. Btw I noticed on your Github repo skins aligned to each other with this effect enabled. Mind me asking if these are snapped together where they appear in the screen shot or just manually placed there? Can't test the plugin on W11 atm.
As earlier there was a discussion on workarounds for missing the ability to define separate skin snapping bounding boxes from peripheral effects like shadows, while this screenshot suggests this plugin facilitates this (though it also shows one of the difficulties with shadows overlapping other skins when nearby, something discussed in that thread while considering a separate shadow skin instead, a la macOS' handling).
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
1. These skins was manually placed in that position, these are individual skins from SystemFetch - Meti0X7CB skin.Crest wrote: ↑October 9th, 2024, 3:44 am Mind me asking if these are snapped together where they appear in the screen shot or just manually placed there? Can't test the plugin on W11 atm.
As earlier there was a discussion on workarounds for missing the ability to define separate skin snapping bounding boxes from peripheral effects like shadows, while this screenshot suggests this plugin facilitates this (though it also shows one of the difficulties with shadows overlapping other skins when nearby, something discussed in that thread while considering a separate shadow skin instead, a la macOS' handling).
2. I don't think that's possible, the shadow is a Windows API effect and is placed over the skin bounds and the blur covers the entire skin.
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
I'm pretty sure the MicaAcrylic works with DarkMode option.balala wrote: ↑October 7th, 2024, 7:24 pm DarkMode seems to be working only on Type=Mica and Type=MicaAlt.
A few other questions / comments:
- Wanted to ask, but in meantime I figured out the solution, so I'm posting it here, to let others know: the FrostedGlass plugin measure can't be disabled through a Disabled=1 option, but can be through BlurEnabled=0 (take care it is working exactly opossite than the Disabled option: BlurEnabled=1 means the measure is enabled and BlurEnabled=0 means it is disabled).
- The FrostedGlass measure, in the form used into the example skin, doesn't require the DynamicVariables=1 option. Even if doesn't hurt to have it, it's not mandatory.
1. I'm not sure if Disabled= option can does something or i need add something in the code related to that, but BlurEnabled= option was a option from original FrostedGlass plugin, the default value for that is always 1.
2. In the code, all steps to apply the effects are in Reload() function, but yeah, the measure can works without DynamicVariables=1, it's just required when Type=Mica|MicaAlt|MicaAcrylic and MicaOnFocus=1 is used.
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
Yes, indeed. Sorry, my bad I missed this.KazukiGames82 wrote: ↑October 9th, 2024, 4:33 am I'm pretty sure the MicaAcrylic works with DarkMode option.
Maybe the disabling the measure would be useful, just to make the measures work the same way as other measures do, however if it's complicated to be done, finally have not too much importance, just have to keep in mind that the measure has to be disabled other way. So, if can be done easily worth, otherwise doesn't.KazukiGames82 wrote: ↑October 9th, 2024, 4:33 am 1. I'm not sure if Disabled= option can does something or i need add something in the code related to that, but BlurEnabled= option was a option from original FrostedGlass plugin, the default value for that is always 1.