Yes, I learnt that part about starting with a small empty skin for building a new part. DEFINITELY!Yincognito wrote: ↑April 30th, 2023, 9:17 pm Anyway, like I told you, see how nice is to start from scratch and add little bits progressively, one at a time? Much easier to build something that works, understand why it works, and then expand it on a healthy basis, compared to having to sort out a (longer) code already written, possibly by someone else.
But I will point out that every single line of this was actually written by me...... Which why its so long winded and repetitive and all very basic, (just a lot of it). I would do it total different if starting afresh now, but in total my entire project has now about 10,000 lines of "finished working code" in it, and god knows how much experimental code, that I need to sort through, and remove (but save for other potential use). I wrote all of them from scratch, with help from you and Balala, but none was from anyone else's skins, except that child lock, which I re-wrote. And your Iris code, which I am going to use as it's better than my version, (But I am keeping mine it might be useful at some time in the future for something I have not thought of yet). Basically it's too late to really start over on what I have so far. But is part of the reason I want to totally restructure it, to make it more "modular" so that different parts, or sub projects, like the upcoming Star Gates, or the existing Oracle' which does not do anything yet apart from having been used to Play with by putting experimental code for the gates in it, (none of which is staying in there). it will be an optional help screen when finished.
So building the first actual Star Gate should be easy as now I have all the code for it (its all in the Oracle). Literally just need a couple of different images, so easy I have not bothered doing one yet. But will probably do one before the re-organisation, because it will help having something which should clearly be in a different "module" separate from the remote controller itself to use in the restructure.
And the Star Wars part will be a "Credits"section for all the parts I am about to add that will at least be inspired by other peoples work. The Star wars text just being a rolling intro, to the main credits that will follow it, the Star wars text itself just there for dynamic effect. To make the credits look interesting, I'm redoing that now.
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The #CURRENTSECTION# / measure value in the IfCondition will never be greater or equal to 8, because it only goes from 0 to 7 (or 7 to 0, depending on direction).
Anyway have moved on to making a twinkling star-field background (without using an animation) for my new star wars text , which being 200 png files with a transparent background, is massive atm, but I hope and expect to get it down to 4 megs, today (starting over again )
Keith