Well, I actually wanted to reply then and tell him that I didn't start like that: I always prefer to start from scratch, whether it's about a skin or any other program / code I write (this is true for installations as well, I prefer clean installs over updates any day) - it just feels simpler and cleaner, without having to decipher what someone else wrote and all that. Of course, that doesn't mean I didn't copy pasted small bits of code from somewhere else and adapted for my use, just not an entire project.LuciferVisuals wrote: ↑April 19th, 2023, 11:59 amRight back in one of my first post Balala said something like "We all started with someone else's scripts and modified them".
Anyway, when it comes to code attribution and such, I think in general the minimum one should do if the project is very similar to the original, is to give credit to the original author somewhere - it's common sense, especially in the free open source environment. If the "fork" differs substantially from the original, then I guess giving credit becomes somewhat optional. I think the biggest issue that an author would hate is for someone to copy paste 90%+ of his code and pretend it's his own, and this percent is probably inversely proportional with the complexity of it.
Not sure what you mean by "whoosh effect" - maybe something like this?LuciferVisuals wrote: ↑April 19th, 2023, 12:35 pmThe stargate skins I have seen dont have the "Whoosh" Effect on the portal when it opens, I haven't tried yet but think I can see how that's done, and will plod away with that myself unless I get stuck.
Don't know if it's been already done in Rainmeter, you'd have to see for yourself, but this is just a GIF from the internet, from which you can extract frames and use either a Bitmap meter or an Image one to "play" them. Obviously, since both can take a simple Calc measure output to instruct Rainmeter which frame to play, playing stuff just once is a matter of stopping incrementing a number. Or, there is the Loop measure that can do it "by default" if you set the LoopCount option properly.