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DayNightMap
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- Posts: 53
- Joined: February 12th, 2018, 12:47 am
DayNightMap
The skin is not yet optimized. Change default Update=1000 if processor usage is a problem.
See readme.txt for details.
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- Posts: 1127
- Joined: January 22nd, 2011, 4:23 pm
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Re: DayNightMap
Nice work - again. I can foresee hours of fun tiddling around with this. Well actually, how it all works so well.
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- Rainmeter Sage
- Posts: 2500
- Joined: March 23rd, 2015, 5:26 pm
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- Posts: 53
- Joined: February 12th, 2018, 12:47 am
Re: DayNightMap
Thanks for the kind comments, Mordasius and SilverAzide.
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- Rainmeter Sage
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Re: DayNightMap
Nice!

Not sure why a lower update than 1000 would be used, unless you're doing a fast forward simulation for demonstration purposes. Otherwise, for real-time scenarios, a 1 second update should be more than enough considering that the Sun, for example, would take roughly 4 minutes to advance 1 degree from the 360 corresponding to a full rotation of the Earth (equation of time disregarded). Obviously, things would depend on the map size and the granularity you envisioned on it.