Sorry I just pulled a number out of the air as an example (I did not bother working out the frame rate), I just meant I can try any number I like, It doesn't have to be 100 or 1000,
Keith
Thanks for being thorough.
Sorry I just pulled a number out of the air as an example (I did not bother working out the frame rate), I just meant I can try any number I like, It doesn't have to be 100 or 1000,
Got that, attached is a simple file. Have not attached the images, they are amazing if I say so myself, but exceed the 10 Mb limit, I could send a couple of zip files if you want to see them.
It probably might be done even using the Counter formula, but this is a little bit harder. Instead I'd do this in a different mode.LuciferVisuals wrote: ↑April 24th, 2023, 11:26 am 1) How to make an animation play only once rather than loop,
Code: Select all
[measurebackgroundFrameCalc]
Measure=Calc
Formula=(( measurebackgroundFrameCalc + 1 ) % 100 )
IfCondition=(#CURRENTSECTION#=99)
IfTrueAction=[!DisableMeasure "#CURRENTSECTION#"]
Code: Select all
[measurebackgroundFrameCalc]
Measure=Loop
StartValue=0
EndValue=99
Increment=1
LoopCount=1
To be honest have no idea what does this mean. What it does?LuciferVisuals wrote: ↑April 24th, 2023, 11:26 am 2) How to Force the whoosh to play before the stable event horizon.
It would take too long to explain, But if you want to see what I am trying to achieve, I will make a small version of my project by copying it, and removing everything not related to the problem amd then zip it and send it to you...... I am more than happy to do this, do you want me to do this, It's no problem, if you want it ?
Do it please, obviously.LuciferVisuals wrote: ↑April 24th, 2023, 4:52 pm I will make a small version of my project by copying it, and removing everything not related to the problem amd then zip it and send it to you...... I am more than happy to do this, do you want me to do this, It's no problem, if you want it ?
Wow, sorry it took a while, this is a fraction of my project, FROM A COPY, I had to delete so much to get down to 10 MB, this is literally only the bit you need. (Got it down to 9.9 MB)
Oh sorry about the big clumsy buttons at the top, they are temporary, so I could play with it. One is supposed to opens the worm-hole, the other supposed to close it.
Sorry, but looking to the skin of your package I still can't realize what does this mean:LuciferVisuals wrote: ↑April 24th, 2023, 7:44 pm Wow, sorry it took a while, this is a fraction of my project, FROM A COPY, I had to delete so much to get down to 10 MB, this is literally only the bit you need. (Got it down to 9.9 MB)
LuciferVisuals wrote: ↑April 24th, 2023, 11:26 am 2) How to Force the whoosh to play before the stable event horizon.
No, I don't see it. What the "stable event horizon" does mean?LuciferVisuals wrote: ↑April 24th, 2023, 7:49 pm Oh sorry about the big clumsy buttons at the top, they are temporary, so I could play with it. One is supposed to opens the worm-hole, the other supposed to close it.
You will see the problem clearly, and what I meant about superimposing one over the other. All will become clear, This isn't finished and isn't quite working as it should,
Doesn't matter, try it when you get time.LuciferVisuals wrote: ↑April 24th, 2023, 7:49 pm Have not had chance to try your other suggestions yet.
I have two different animations, When the worm hole is activated, I want the Whoosh to start at the same time (or a split second before the pool, I want the Whoosh to run a Just once, but the pool to continue on a loop.