eclectic-tech wrote: ↑November 22nd, 2021, 1:05 pm
Without using a container, you can show/hide groups of skins by use a skin group to identify every skin you want to be part of the sidebar.
Decide on a name for the group, let's name it 'PirateSidebar'. You add a skin to this group by adding Group=PirateSidebar to the [Rainmeter] section of each skin.
To control them use skin group bangs in another skin; !ToggleGroup PirateSidebar.
This will show/hide/toggle every skin in that group. It is not an animated slide bar, but it is how Enigma does it.
Using a container is going to be more difficult since you are working with individual skins, not meters in a single skin. It could probably be done...
Yes, if you named the group 'Pirategroup' instead of 'PirateSidebar' as suggested in my explanation.
In the [Rainmeter] section of each skin in that group, you should have added Group=PirateGroup.
With the mouse bang, you can show those skins, of course if they are already showing, nothing will change.
If they are already activated, then try LeftMouseUpAction=[!ToggleGroup PirateGroup] to hide/show them.
eclectic-tech wrote: ↑November 22nd, 2021, 5:55 pm
In the [Rainmeter] section of each skin in that group, you should have added Group=PirateGroup.
Obviously this is the most common approach and probably the most useful as well, however skin groups can be defined with the same Group=PirateGroup (or whatever name) option on the [ConfigName] sections of Rainmeter.ini, as well.
eclectic-tech wrote: ↑November 22nd, 2021, 5:55 pm
Yes, if you named the group 'Pirategroup' instead of 'PirateSidebar' as suggested in my explanation.
In the [Rainmeter] section of each skin in that group, you should have added Group=PirateGroup.
With the mouse bang, you can show those skins, of course if they are already showing, nothing will change.
If they are already activated, then try LeftMouseUpAction=[!ToggleGroup PirateGroup] to hide/show them.
and turn on dynamic variables. The allignment is pretty messed up. What update or redraw function shoud I use if I want the skin to move fast and not lag?
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