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[Suggestion]Finilize() function in Lua Scripting

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death.crafter
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Joined: April 24th, 2021, 8:13 pm

[Suggestion]Finilize() function in Lua Scripting

Post by death.crafter »

Well, it would be nice to have an in-built Finilize() function in lua which will be called when skin is unloaded.

Well, I know I can make a function and call that with OnCloseAction, but when making addons, you can't do that since the author may have other bangs to place there.

Hope it's not too much to ask :D

Also is returning error strings or success statement possible when using SKIN:Bang()? That would be a good thing to handle errors.
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