[Feature Suggestion] Audio multi-threading and controls
Posted: August 3rd, 2020, 11:13 pm
Hello!
I am working on a skin with sound design now. The way that Rainmeter works with audio is a bit simple and hard limited.
It would be great if it is possible to teach Rainmeter to work with multi audio threads.
For example: mouse over on element begins to play a short audio file. It works good, when it's only 1 element. But what if there 2 or 3 close to themselves? Now one-threading mechanic causes to stop the current audio in the thread and play a new. So it makes more or less acceptable sound design impossible.
What mechanic i'd expect in this situation? Mouse over on element begins to play a sound, then, while sound playing and mouse overs on other element, it starts a new thread with a new audio file. Option to FADE (instead of STOP) first thread is needed in this case. I think it would open a great opportunity to make interactive skins with sound designs and new experience. But of course, i could be wrong.
I am working on a skin with sound design now. The way that Rainmeter works with audio is a bit simple and hard limited.
It would be great if it is possible to teach Rainmeter to work with multi audio threads.
For example: mouse over on element begins to play a short audio file. It works good, when it's only 1 element. But what if there 2 or 3 close to themselves? Now one-threading mechanic causes to stop the current audio in the thread and play a new. So it makes more or less acceptable sound design impossible.
What mechanic i'd expect in this situation? Mouse over on element begins to play a sound, then, while sound playing and mouse overs on other element, it starts a new thread with a new audio file. Option to FADE (instead of STOP) first thread is needed in this case. I think it would open a great opportunity to make interactive skins with sound designs and new experience. But of course, i could be wrong.