I have started playing DCS:World about a year ago and fell in love with aviation and the F/A-18C Hornet. It was about the same time that I discovered Rainmeter and began using some meters.
One thing led to another and here I am making a F/A-18C inspired skin.
The backround pictures are 3D-modeled by myself in Blender, textured and rendered out in Substance Painter. The code is mostly my own, though two key features are based upon the work of @Smurfier (RainCalc 2.0 https://www.deviantart.com/smurfier/art/RainCalc-2-0-320922996) for the Calculator and @Connect-R (Unfortunatly I can't find the meter right now

The skin includes 2 DDIs (Digital Display Indicators), a UFC (Up Front Controller), a Killswitch, a CPU-Altimeter and a Network-Variometer as they are found in the McDonnell Douglas F/A-18C.
The original(DCS:World):

My recreation:




The DDIs currently include 3 pages, both DDIs are the same. The pages are:
Notes - Just a text-display with text drawn from a txt-file
Weather - Weather information drawn from Google
Load - System load information drawn in part from CoreTemp
The UFC is mostly a calculator, using left and right click to input the calculations. This might be a little unrealistic, but get's the job done quite well. The operators and the . are operated by right clicking, the numbers, ENT and CLR with left click.
All Buttons on the UFC as well as the DDIs play a little sound when pressed.
The Killswitch has it's own sounds, taken from a real killswitch. It opens and closes it's cover when hovered over, latches into ARM when pressed (and executes whatever you set it to) and slams the cover down (switching the switch to SAFE) when doubleclicked.
The CPU-Altimeter is an analog way to show CPU-load. It's very choppy since the long hand only displays full percent, but it gets the job done.
The Network-Variometer has two hands and shows both upload and download in their respective semicircles. Also rather choppy, but better than the CPU-Altimeter.
Coming features will include:
-A setup screen to change the scale of the different meters (Gear-symbol on the UFC)
-Programmable Buttons under the main UFC (Currently unlabeled)
-A sort of BIT screen for the DDIs showing what programs are started and a way to start them (I use this for DCS:World since there are about 6 programs apart from the game that have to run)
-Maybe another Meter styled like the HUD (Head Up Display) with an analog clock styled like the A/G reticle, among other features
You guys let me know what you think and what other features you'd like to see in this.