Howdy, folks.
I'll cut to the chase, here— I'm a huge fan of the art and aesthetics of the video game Invisible Inc, and after some digging and decompiling, I couldn't help but notice that all of their GUI menus were written specifically in Lua. I'm not particularly knowledgeable in regards to Lua (I'm more of a C++ guy, honestly) but I'd like to know if it'd be a significant amount of work to modify a game's graphical user interface to run as a wallpaper, even if just aesthetically and without any of the interactable components.
Thanks in advance.
It is currently May 29th, 2023, 3:44 am
Game Lua -> Rainmeter Lua
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Re: Game Lua -> Rainmeter Lua
This has nothing to do with Rainmeter, and would be better addressed on a Lua-specific forum somewhere.caffeine wrote: ↑August 17th, 2019, 11:01 pm Howdy, folks.
I'll cut to the chase, here— I'm a huge fan of the art and aesthetics of the video game Invisible Inc, and after some digging and decompiling, I couldn't help but notice that all of their GUI menus were written specifically in Lua. I'm not particularly knowledgeable in regards to Lua (I'm more of a C++ guy, honestly) but I'd like to know if it'd be a significant amount of work to modify a game's graphical user interface to run as a wallpaper, even if just aesthetically and without any of the interactable components.
Thanks in advance.
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- Posts: 2
- Joined: August 17th, 2019, 10:54 pm
Re: Game Lua -> Rainmeter Lua
I mean, the end-all goal is adjusting a video game's graphical user interface's lua script to running as a Rainmeter wallpaper. I don't see how the two aren't related.