I don't understand why but every skin loaded in the illustra layout has a delay on drag. gifcam doesn't really capture that.
Check this video and see that even thought my hand (on the left) has stopped moving, the drag action is still going on because it's executed slower than real time. https://drive.google.com/open?id=1ng6zatReGWHryrO2yx-j678nJBIfjrRL
And no, disabling Hardware acceleration and restarting rainmeter doesn't change anything in this case.
kyriakos876 wrote: ↑October 23rd, 2018, 2:14 pm
I don't understand why but every skin loaded in the illustra layout has a delay on drag. gifcam doesn't really capture that.
Check this video and see that even thought my hand (on the left) has stopped moving, the drag action is still going on because it's executed slower than real time. https://drive.google.com/open?id=1ng6zatReGWHryrO2yx-j678nJBIfjrRL
And no, disabling Hardware acceleration and restarting rainmeter doesn't change anything in this case.
I would have to assume the FrostedGlass plugin isn't working well on your system. That is the only thing that is kinda non-standard about the entire suite.
jsmorley wrote: ↑October 23rd, 2018, 2:22 pm
I would have to assume the FrostedGlass plugin isn't working well on your system. That is the only thing that is kinda non-standard about the entire suite.
I am very interesting in finding out if anything in the suite is causing kyriakos876's problem. Hopefully, we can get it working...
jsmorley wrote: ↑October 23rd, 2018, 2:22 pm
I would have to assume the FrostedGlass plugin isn't working well on your system. That is the only thing that is kinda non-standard about the entire suite.
Yup. That's it. I toggled the frosted plugin from the settings skin and the delay is gone.
eclectic-tech wrote: ↑October 23rd, 2018, 2:26 pm
I am very interesting in finding out if anything in the suite is causing kyriakos876's problem. Hopefully, we can get it working...
I don't doubt that the FrostedGlass plugin is clever and well-written, but it is using some "unexposed" API calls in Window to do something they didn't really intend desktop application authors to do. Could be a problem with the display driver, that isn't reacting well to the plugin.
I think at a minimum I would default that to "off".
jsmorley wrote: ↑October 23rd, 2018, 2:29 pm
I don't doubt that the FrostedGlass plugin is clever and well-written, but it is using some "unexposed" API calls in Window to do something they didn't really intend desktop application authors to do. Could be a problem with the display driver, that isn't reacting well to the plugin.
Yea... I doesn't seem very resource efficient. I turned the plugin on and when I move a skin with that plugin very fast, rainmeter uses like 20% of my CPU and more than 60% in some cores. I suppose this happened only to me because I have the weakest CPU in here.
kyriakos876 wrote: ↑October 23rd, 2018, 2:32 pm
Yea... I doesn't seem very resource efficient. I turned the plugin on and when I move a skin with that plugin very fast, rainmeter uses like 20% of my CPU and more than 60% in some cores. I suppose this happened only to me because I have the weakest CPU in here.
Well, like I said, Windows did not intend for that functionality to be used for desktop applications. It is there to support the OS elements like Start Menu and Action Center and such, and also for "Metro" applications. They don't even promise that it will continue to be available at all for desktop applications going forward. I'd be leery of using it in a suite I was distributing.