eclectic-tech wrote: ↑October 15th, 2018, 5:45 pmNOTE: There is an issue I ran into with an image larger than 6062x768, if I increase the image vertically to 768 and maintain the aspect ratio, the large image (8299x768) is being clipped improperly... not sure if this is an issue on my machine, or with the ImageCrop action, but it does work with 6062x768 image (image is too large to attach).
If eclectic-tech's experience is also with Hardware Acceleration (HA) on, then THAT is the issue. I know this for sure for a long time, since I worked a lot with animations, Bitmap meters and generally cropped image mozaics. One solution is to disable HA and everything will work just fine (albeit all the workload will be then on the CPU alone, without significant help from the GPU), another is to extend the mozaic both vertically and horizontally instead of just horizontally (basically, if you have an image 99360 x 414 px corresponding to 240 "frames" of 414 x 414 px placed horizontally, make it instead a 6624 x 6210 px image corresponding to the same number of 414 x 414 "frames", but placed in a mozaic of 16 cols x 15 rows instead of a 240 cols x 1 row one; the former will be clipped improperly, the latter will be clipped properly, even though they would have the same content, since the dimensions of the latter are smaller; of course, the code will have to be adjusted accordingly, but the changes are not complicated).Therobertguy2 wrote: ↑April 6th, 2023, 4:20 amI did notice there were issues mentioned with images larger than 6062x768, but I'm not sure if that is with regard to just width or also height. In addition, the image that came with the skin did not do anything when loaded so I'm not sure if this is an issue with my specific display setup or if the skin is not working bc of software reasons.
Edited Image Dimensions: 6138x1440
Monitor: 2560x1440 165hz
Windows 11 OS
Image: Omori headspace background, found in omori-game website code in the sources tab under www.omori-game.com\img\whitespace\space_parallax.png (you have to click the door in the bottom of the screen or it will not appear in the sources);
Direct link to OG tileable image can be found here
Hardware acceleration is on for Rainmeter
I'm not entirely sure on this one, but while the HA is the key here, this issue might also depend on the image format, since some formats come with certain limits.