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Basic skins using a ton of battery

Posted: March 8th, 2018, 5:10 pm
by dylanb
I started playing around with Rainmeter over the summer. I'm not a programmer but I wanted to try my hand at it. I've made two basic skins, one showing the date and the other a clock. However as soon as I load them they start draining my battery, consistently using around 40% of it total. I kept trying to fix my programs in case I screwed something up but eventually gave up. I recently decided to try again, and once again the same issue. Can anyone help me with this? It's much appreciated.

In case this helps; for the clock I have Update=1 which I take to mean it updates every second. For the date I have UpdateDivider=86400 and Update=1 which I take to mean it updates every 86400 seconds, or once per day.

Re: Basic skins using a ton of battery

Posted: March 8th, 2018, 5:19 pm
by eclectic-tech
Default UPDATE value is 1000 (in milliseconds) which is 1 second...
This will explain it: https://docs.rainmeter.net/manual-beta/skins/rainmeter-section/#Update

Feel free to ask if you are still not sure about anything... :welcome:

Re: Basic skins using a ton of battery

Posted: March 8th, 2018, 5:50 pm
by dylanb
Okay, so what you're saying is if I have Update=1 then it's updating every millisecond not every second. That would make sense why so much power is being used. Thank you!

Re: Basic skins using a ton of battery

Posted: March 8th, 2018, 6:15 pm
by balala
dylanb wrote:Okay, so what you're saying is if I have Update=1 then it's updating every millisecond not every second. That would make sense why so much power is being used. Thank you!
Update=1 isn't a valid value. The lowest Update value is 16. If you set it to a lower value, the skin uses the lowest possible value, Update=16. Details in the second paragraph, here: https://docs.rainmeter.net/manual-beta/skins/rainmeter-section/#Update