Touch screen command center
Posted: December 28th, 2017, 10:57 pm
About six months ago i got my self a 3D printer to play with.
And i always walked around with the idea of having a secondary touch screen monitor for my desktop PC.
Then one day i found a small 5" Adafruit 5V touch screen on the interwebs.
Had skills making Rainmeter skins.
A NEW PROJECT WAS BORN.
A power button and a fingerprint reader will also be in the enclosure.
Still waiting on a lot of ordered parts like HDMI plugs, Micro USB breakout board, a tiny custom USB hub, ribbon cable and a lot more.
So i will be using this time to finish designing both the Rainmeter launcher and enclosure.
The USB hub:
https://goo.gl/orMhEx
Will make a guide on instructables.
Will then make the 3D STL files + the Rainmeter launcher available to download should any of you be interested.
UPDATE MARCH 17 2018:
So 2 and a half months have passed and many things have happened.
All the parts have come in and i was able to finalize the design of the enclosure, which looks nothing like the first one.
Decided to go for portrait mode because the position of the connectors on the screen. But now i have stumbled into the issue of the little size of the screen.
Thought it would be sufficient and not fill up too much space on the desktop.
But i'm afraid i have to go bigger, so i just ordered a 7 inch display which sadly means a entire redo of the electronics and UI.
But i think it'll be worth it not having the UI to be so cramped together.
+ The 7" touch screen from china is half the price of the 5" from US!
https://goo.gl/4ENqEC
The color reproduction on the 5" was bad as it is, with no option to adjust it.
Red for example looks orange and so on.
Oh and i am calling the project TAPTIC, which is ok i guess.
But i am stumped trying to name it.
If you have a better idea for a name i am open to suggestions.
And a lot of little things were learned in the process like stress on connectors causing them to break.
Too much glue and not enough thought into good assembly.
Things that will be addressed in rev 2.
Ok, enough rambling.
Here are some images of the build and screenshots of the current state of the UI.
And i always walked around with the idea of having a secondary touch screen monitor for my desktop PC.
Then one day i found a small 5" Adafruit 5V touch screen on the interwebs.
Had skills making Rainmeter skins.
A NEW PROJECT WAS BORN.
A power button and a fingerprint reader will also be in the enclosure.
Still waiting on a lot of ordered parts like HDMI plugs, Micro USB breakout board, a tiny custom USB hub, ribbon cable and a lot more.
So i will be using this time to finish designing both the Rainmeter launcher and enclosure.
The USB hub:
https://goo.gl/orMhEx
Will make a guide on instructables.
Will then make the 3D STL files + the Rainmeter launcher available to download should any of you be interested.
UPDATE MARCH 17 2018:
So 2 and a half months have passed and many things have happened.
All the parts have come in and i was able to finalize the design of the enclosure, which looks nothing like the first one.
Decided to go for portrait mode because the position of the connectors on the screen. But now i have stumbled into the issue of the little size of the screen.
Thought it would be sufficient and not fill up too much space on the desktop.
But i'm afraid i have to go bigger, so i just ordered a 7 inch display which sadly means a entire redo of the electronics and UI.
But i think it'll be worth it not having the UI to be so cramped together.
+ The 7" touch screen from china is half the price of the 5" from US!
https://goo.gl/4ENqEC
The color reproduction on the 5" was bad as it is, with no option to adjust it.
Red for example looks orange and so on.
Oh and i am calling the project TAPTIC, which is ok i guess.
But i am stumped trying to name it.
If you have a better idea for a name i am open to suggestions.
And a lot of little things were learned in the process like stress on connectors causing them to break.
Too much glue and not enough thought into good assembly.
Things that will be addressed in rev 2.
Ok, enough rambling.
Here are some images of the build and screenshots of the current state of the UI.