I just wanted to mention, there is a minor bug in UsageMonitor that is affecting your GPU Usage Monitor skin. In your screenshot, you can see the percentages are all zero (0.00%). Percent=1 does not appear to be working properly; it causes the measures to return zero. I found that you can change to...
...to work around this issue until it is fixed. Or just wait for the next beta.
Anyway, keep up the good work!
Yeah I can fix GPU not having a max value in the next beta.
However Percent=1 on a Alias=GPU measure is likely not going to give you the result you want.
Percent=1 is for any counter that is not already on a 0-100 scale (Such as CPU which is 0-100*CoreCount or RAM which is a raw value) that has an _Total instance so I know the max value. Without that it ends up being 0 because you can't divide by 0 so you should not have Percent defined (Percent is always by default=0 except when Alias=CPU) or have it be Percent=0.
I just wanted to mention, there is a minor bug in UsageMonitor that is affecting your GPU Usage Monitor skin. In your screenshot, you can see the percentages are all zero (0.00%). Percent=1 does not appear to be working properly; it causes the measures to return zero. I found that you can change to...
...to work around this issue until it is fixed. Or just wait for the next beta.
Anyway, keep up the good work!
That is not a bug in UsageMonitor, but a design flaw in perfmon. The issue is that the GPU information is already a "percentage" number from 0-100, but has no _Total instance, so it's a perfect storm, in that Percent=1 won't work since we can assume, but can't know, the maximum value, but you have to manually set MinValue=0 and MaxValue=100 to use the value as a percentage in meters.
jsmorley wrote:That is not a bug in UsageMonitor, but a design flaw in perfmon. The issue is that the GPU information is already a "percentage" number from 0-100, but has no _Total instance, so it's a perfect storm, in that Percent=1 won't work since we can assume, but can't know, the maximum value, but you have to manually set MinValue=0 and MaxValue=100 to use the value as a percentage in meters.
Thanks for all your hard work guys! I'll make these adjustments to my own skins now that I understand the issues. Looking forward to the next beta!
Thanks for the input!
I was already wondering why I do not get any numeric value out of these measures, only the string but have ignored it cause of the beta-state.
Updated my skins to use this method... and through my "template-system" I could add the scale-fix for the settings button in seconds with touching only one file
In this way the user can at least change the scale again back to normal without searching the hidden spot with the mouse or change it directly in the file.
Edit:
What a spawn of the devil rainmeter is... couldn't leave this on me and had to finish this.
Scaling is now completely integrated. No more updates for this month .
Next update with many new skins and the adaption to use the pipe instead of the comma for blacklists in the new Rainmeter revision (missed that update).
I don't know what's with me and Rainmeter in the last time...
Starts to be an addiction, if that goes on I maybe have to worry...
But there's a light at the end of the tunnel... with this update I'm now more or less done with the complete nativ measures/plugin tree of Rainmeter and I don't know what could be added more to extend SilverAzide's suite. (correct me if I'm wrong, or no don't do it )
Last edited by dudebaker on August 2nd, 2019, 6:49 am, edited 1 time in total.
Lesson learned... there's always something to add.
But now I have no more room for further skins to showcase them all together - need a new monitor with a higher resolution.
Update v2.3:
[NEW] Earthquakes
[NEW] Launcher
[NEW] Power Control
[NEW] Search
[NEW] Search Web
[NEW] Media Control - Spotify
[NEW] Media Control - WebNowPlaying
dudebaker wrote:Lesson learned... there's always something to add.
But now I have no more room for further skins to showcase them all together - need a new monitor with a higher resolution.
Update v3.0.0:
Most importantly I've ported SilverAzides style selection to my suite.
But I didn't stop there, I've added FrostedGlass too in both variations!
Additionally you can change the opacity for each skin individually.
And to round it up there are some new skin: System Info, Surround Analyzer, Waveform Analyzer