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Simple countdown timer

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balala
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Re: Simple countdown timer

Post by balala »

sl23 wrote: July 23rd, 2021, 9:40 pm

Code: Select all

...
IfTrueAction2=[!SetOption TimerDisplay Text "#Message1##CRLF#%1:%2 %3"][#Alarm#][!Redraw]Disabled=1
...
Didn't follow too closely this topic, however I'm not sure what would you like to achieve with the above IfTrueAction2 option. Why the Disabled=1 has been posted after the [!Redraw] bang? Would you like to disable a measure? Which one?
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sl23
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Re: Simple countdown timer

Post by sl23 »

:welcome:
Last edited by sl23 on September 4th, 2024, 6:57 am, edited 1 time in total.
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balala
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Re: Simple countdown timer

Post by balala »

sl23 wrote: July 24th, 2021, 7:47 pm Copy paste error! :oops: :lol:
It was part of the original Timer code, no idea it's purpose!
Alright, recommend to remove it, even if doesn't cause troubles.
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sl23
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Re: Simple countdown timer

Post by sl23 »

:welcome:
Last edited by sl23 on September 4th, 2024, 6:57 am, edited 1 time in total.
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sl23
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Re: Simple countdown timer

Post by sl23 »

:welcome:
Last edited by sl23 on September 4th, 2024, 6:57 am, edited 1 time in total.
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sl23
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Re: Simple countdown timer

Post by sl23 »

:welcome:
Last edited by sl23 on September 4th, 2024, 6:58 am, edited 1 time in total.
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Yincognito
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Re: Simple countdown timer

Post by Yincognito »

sl23 wrote: July 26th, 2021, 4:21 pm Sorry to bump, but could someone please help?

I'm wondering if I'm expecting too much with my expected functions 1 + 2 above. Are they even possible with the inclusion of the Lua script? I've tried everything and don't understand where the problem lies. I think it's likely a formula, but I have no idea where to start with these! :oops:
I think it's possible, but then I ALWAYS think stuff is possible. Give me some time and I'll take a look at it. ;-)
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sl23
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Re: Simple countdown timer

Post by sl23 »

:welcome:
Last edited by sl23 on September 4th, 2024, 6:58 am, edited 1 time in total.
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death.crafter
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Re: Simple countdown timer

Post by death.crafter »

sl23 wrote: July 24th, 2021, 8:21 pm
A full config including the lua would ave been helpful.

And Idk about the [!ToggleMeasureGroup Timers][!UpdateMeasureGroup Timers]. The first bang doesn't need to measure to update later. It will just disable the measures specified in the group right away.
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Yincognito
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Re: Simple countdown timer

Post by Yincognito »

death.crafter wrote: July 26th, 2021, 5:06 pm A full config including the lua would ave been helpful.
I guess it's TimerNixie of jsmorley, with the last INI code posted by sl23. At least that's the one I'm looking at, before smoking a cigar... :???:
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