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MWA release 1.0

Skins with graphics and animations
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jsmorley
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Re: MWA release 1.0

Post by jsmorley »

Cute. Too bad Chipzilla didn't test it to see that using Counter that way will count from 0-8 and he has images from 1-8 so it "blinks" and floods the log with errors.
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balala
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Re: MWA release 1.0

Post by balala »

jsmorley wrote:Cute. Too bad Chipzilla didn't test it to see that using Counter that way will count from 0-8 and he has images from 1-8 so it "blinks" and floods the log with errors.
In fact the measure counted from 0 to 7, not to 8 and because of this, beside the blinking, the last image never appeared (I'm talking about the first version, which in the meantime was removed by dvo).
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jsmorley
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Re: MWA release 1.0

Post by jsmorley »

Right. He is still missing image 8.png, due to how Counter counts from 0 and not 1, and modulo math in this case means go back to zero when it "IS 8", not "WAS 8". Also, rather than just creating a copy of 1.png as 0.png, which causes a little "pause", he could use either of these two measures:

[ImageNumberCalc]
Measure=Loop
StartValue=1
EndValue=8

[ImageNumberCalc]
Measure=Calc
Formula=(ImageNumberCalc % 8) + 1

Note, to use the Counter variable exactly as he had it, and not have to change the code at all, he could have simply renamed 8.png to 0.png. Then it would be 0-1-2-3-4-5-6-7-0... and since it is just a "looping" animation, that would be fine. No particular one of them has to be the "starting point", they just need to be in order.
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jsmorley
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Re: MWA release 1.0

Post by jsmorley »

dvo wrote:i believe the loop is now oke ... :D
Well yeah, but I did say "either" of those two measures, not "both"... ;-)

The second one is ignored, but you don't need it.
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jsmorley
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Re: MWA release 1.0

Post by jsmorley »

dvo wrote:it still works fine lol :D
The second one is ignored, but you don't need it.
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jsmorley
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Re: MWA release 1.0

Post by jsmorley »

Nothing like putting out something quick and cute and having a gang of nerds nitpick you to death eh? :-)

"When you're a Bit, you're a Bit all the way. From your first endless loop, to your last math array..."