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[WIP] Breakout in Rainmeter

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theAzack9
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Joined: March 2nd, 2016, 6:23 pm

[WIP] Breakout in Rainmeter

Post by theAzack9 »

Hi,

I just wanted to show this here too ;)

Anyone got any ideas for powerups? (currently i have 2x score, 3x score, +1 ball, +2 balls and safe zone)

the safe zone basically creates a barrier so that no balls can escape :p

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exper1mental
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Joined: January 9th, 2013, 7:52 pm
Location: Clemson University

Re: [WIP] Breakout in Rainmeter

Post by exper1mental »

Does it have controller support? :sly: (using Dgrace's XInput plugin)
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theAzack9
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Joined: March 2nd, 2016, 6:23 pm

Re: [WIP] Breakout in Rainmeter

Post by theAzack9 »

exper1mental wrote:Does it have controller support? :sly: (using Dgrace's XInput plugin)
Good idea, i should try that ;)
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Active Colors
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Joined: February 16th, 2012, 3:32 am
Location: Berlin, Germany

Re: [WIP] Breakout in Rainmeter

Post by Active Colors »

theAzack9 wrote:Anyone got any ideas for powerups? (currently i have 2x score, 3x score, +1 ball, +2 balls and safe zone)
I would love to see your game, theAzack9. I was a big fan of Arkanoid on NES in my childhood.
Speaking of powerups, I hope you remember that in classic breakout game powerups are used by catching special falling capsules. Here is a list of powerups, or special capsules, that I remeber were on Arkanoid with some that I imagined just now :)
2 balls
3 balls
Slow ball
Quick ball
Sticky ball
Destroyer ball (destroys bricks without ricocheting)
Shorten platform
Longer platform
Revert platform to normal
Deflect a ball instead of the miss
Laser shots from platform
+1 life capsule
Death capsule
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theAzack9
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Posts: 522
Joined: March 2nd, 2016, 6:23 pm

Re: [WIP] Breakout in Rainmeter

Post by theAzack9 »

Active Colors wrote:I would love to see your game, theAzack9. I was a big fan of Arkanoid on NES in my childhood.
Speaking of powerups, I hope you remember that in classic breakout game powerups are used by catching special falling capsules. Here is a list of powerups, or special capsules, that I remeber were on Arkanoid with some that I imagined just now :)
2 balls
3 balls
Slow ball
Quick ball
Sticky ball
Destroyer ball (destroys bricks without ricocheting)
Shorten platform
Longer platform
Revert platform to normal
Deflect a ball instead of the miss
Laser shots from platform
+1 life capsuley
Death capsule
That's how it currently works ;)

All nice powerups ( some are already implemented ;) )

I'll get back to all this when i'm finished with my other project, which i'll post a status update on tomorrow! :)
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jsmorley
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Re: [WIP] Breakout in Rainmeter

Post by jsmorley »

theAzack9 wrote: I'll get back to all this when i'm finished with my other project, which i'll post a status update on tomorrow! :)
:x
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theAzack9
Developer
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Joined: March 2nd, 2016, 6:23 pm

Re: [WIP] Breakout in Rainmeter

Post by theAzack9 »

jsmorley wrote::x
:rofl: , well it's up now! ;)
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StArL0rd84
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Joined: February 8th, 2015, 10:07 pm
Location: EU, Denmark.

Re: [WIP] Breakout in Rainmeter

Post by StArL0rd84 »

lol the other day at work i thought of making something like this. Don't have to now. tnx! :D
theAzack9 wrote: :rofl: , well it's up now! ;)
Where is up?
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