Version 1.1.1 have one very annoying feature: if always writes "Acrylic is not supported on windows 10 builds until build 17063. Falling back to blur." on older versions of Windows.
I think that if I don't use Acrylic blur then the plugin shouldn't complain about version.
Same should be happening with Windows <10: even if the blur is disabled, the plugin writes message to logs.
And if a skin uses "BlurEnabled" option then after update to 1.1.1 plugin writes warnings to logs, so this version is not 100% backward compatible.
It is currently September 10th, 2024, 7:01 pm
[V1.1.2] FrostedGlass - Now with more acrylic
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Re: [V1.1.1] FrostedGlass - Now with more acrylic
When using Acrylic or Blur in V1.1.1, skins blur flickers on/off when the skin updates when DynamicVariables=1. If a skin is set to Update=100, it's a strobe disco.
Hopefully you can fix this, because I like the Acrylic effect. The previous version did not flicker with DynamicVariables=1.
(The reason why I use DynamicVariables is to turn blur on or off without refreshing, such as during a transition using ActionTimer -- Maybe add a CommandMeasure for FrostedGlass to turn on and off blur?)
Edit: I've fixed the problem by using [!SetOption FrostedGlass DynamicVariables 0] when a transition is complete. But I'll leave this up so that you're aware of the flickering problem on update.
Hopefully you can fix this, because I like the Acrylic effect. The previous version did not flicker with DynamicVariables=1.
(The reason why I use DynamicVariables is to turn blur on or off without refreshing, such as during a transition using ActionTimer -- Maybe add a CommandMeasure for FrostedGlass to turn on and off blur?)
Edit: I've fixed the problem by using [!SetOption FrostedGlass DynamicVariables 0] when a transition is complete. But I'll leave this up so that you're aware of the flickering problem on update.
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Re: [V1.1.1] FrostedGlass - Now with more acrylic
Good work, by the way.
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Re: [V1.1.1] FrostedGlass - Now with more acrylic
There is a field for this, but it only works for the acrylic type. I still think that the best way to add a tint is to set BackgroundMode=2 and SolidColor=Color in the Rainmeter section of the skin, since this will tint the entire skin without the need of any meters.kyriakos876 wrote:Any chance I can change the color of the blur to something more white without adding a meter that messes with the opacity? (See windows 10 settings)
The newest version should make the logger be a bit better It should now only log once or when the options change and only if the option is set to the invalid value.rxtd wrote: Version 1.1.1 have one very annoying feature: if always writes "Acrylic is not supported on windows 10 builds until build 17063. Falling back to blur." on older versions of Windows.
I think that if I don't use Acrylic blur then the plugin shouldn't complain about version.
Same should be happening with Windows <10: even if the blur is disabled, the plugin writes message to logs.
And if a skin uses "BlurEnabled" option then after update to 1.1.1 plugin writes warnings to logs, so this version is not 100% backward compatible.
I really thought i tested dynamic variables :/ I seems it flickers when i just keep reapplying the effect, so i added a small check if it has changed or not. It should be fixed in the newest version. Thanks for reporting.Virginityrocks wrote: When using Acrylic or Blur in V1.1.1, skins blur flickers on/off when the skin updates when DynamicVariables=1. If a skin is set to Update=100, it's a strobe disco.
Hopefully you can fix this, because I like the Acrylic effect. The previous version did not flicker with DynamicVariables=1.
(The reason why I use DynamicVariables is to turn blur on or off without refreshing, such as during a transition using ActionTimer -- Maybe add a CommandMeasure for FrostedGlass to turn on and off blur?)
Edit: I've fixed the problem by using [!SetOption FrostedGlass DynamicVariables 0] when a transition is complete. But I'll leave this up so that you're aware of the flickering problem on update.
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Re: [V1.1.1] FrostedGlass - Now with more acrylic
I'm aware of the option but I will have to add "opacity" in the solidcolor option which would go against of what I wantI want to keep the opacity but with a white accent.theAzack9 wrote:There is a field for this, but it only works for the acrylic type. I still think that the best way to add a tint is to set BackgroundMode=2 and SolidColor=Color in the Rainmeter section of the skin, since this will tint the entire skin without the need of any meters.
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
Is there any way to change the intensity of the blur? Unfortunately the current blur is too strong (I am using the plugin to produce a 'blurred' effect, but still leave text visible).
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
It is sadly just an on/off toggle for it, sorry :/MaxCorpIndustries wrote:Is there any way to change the intensity of the blur? Unfortunately the current blur is too strong (I am using the plugin to produce a 'blurred' effect, but still leave text visible).
If Microsoft ever adds a way to change the intensity, then i'll be sure to add it tho
That said, you can somewhat control it by changing the transparency of the skin itself in the manage menu.
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
Thanks, that worked better than I expected!
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
What are the proper commands to switch between Blur and acrylic?
And is there a command to turn it on and off?
Your example skin did not demonstrate...
And is there a command to turn it on and off?
Your example skin did not demonstrate...
([mWorkTime] = 1 ? #Work# : ([mEnergyLoss:%] >= 70% ? #Chillmode# : </>))
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Re: [V1.1.2] FrostedGlass - Now with more acrylic
I would suggest doing [!SetOption FrostedGlass Type Acrylic][!UpdateMeasure FrostedGlass] if you want to use acrylic. (Note, i don't have access to rainmeter atm, so i haven't tested this, but i think it should work )StArL0rd84 wrote: ↑October 14th, 2018, 12:13 pm What are the proper commands to switch between Blur and acrylic?
And is there a command to turn it on and off?
Your example skin did not demonstrate...
Technically is it possible to do [!CommandMeasure FrostedGlass EnableBlur] (/DisableBlur / ToggleBlur), but these are deprecated and when enabling will force the plugin to use blur instead of acrylic, but if you are going to use exclusively the blur, then this is an option.