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Metal Gear "Inventory Shortcuts"

Skins to open folders and launch applications and websites
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FuzzyLizard530
Posts: 75
Joined: August 5th, 2014, 2:09 am

Metal Gear "Inventory Shortcuts"

Post by FuzzyLizard530 »

Something I had a bit of fun with. I saw a few launchers that I like, and decided to try my hand at making one. I'm a pretty big fan of the Metal Gear Series as a whole, so, I put this together. The only thing I couldn't figure out how to do, was to to make it so that they would do a fade-in/slide out effect on mouse-over, and the opposite effect when leaving. If anyone can figure that out, you have my respect! Lol!
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dgrace
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Posts: 265
Joined: June 28th, 2014, 8:32 am
Location: Tokyo, Japan

Re: Metal Gear "Inventory Shortcuts"

Post by dgrace »

Grab my XInput plugin and you can hook them up to L2/R2 and dpad! ;)

dave
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FuzzyLizard530
Posts: 75
Joined: August 5th, 2014, 2:09 am

Re: Metal Gear "Inventory Shortcuts"

Post by FuzzyLizard530 »

dgrace wrote:Grab my XInput plugin and you can hook them up to L2/R2 and dpad! ;)

dave
Nice! Does that only work for PS pads, though, or will any similar controller work? [Not that I think the idea is practical, unless paired with Joy2Pad for complete operation of your computer! LOL!]
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dgrace
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Posts: 265
Joined: June 28th, 2014, 8:32 am
Location: Tokyo, Japan

Re: Metal Gear "Inventory Shortcuts"

Post by dgrace »

Well there's 2 separate API's (why, Microsoft?) - the XInput API and the DirectInput API. I only ported XInput because that's what I'm using at the moment in Unreal, and I wanted to see the raw values on screen. There might be a way to get a PS3 controller to work with a 3rd-party driver, but at the moment I've only tested it with an X360 controller. For a better implementation that would handle more controllers I'd probably want to port the DirectInput API.

dave