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Polar Clock
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- Rainmeter Sage
- Posts: 642
- Joined: July 19th, 2009, 5:59 am
- Location: Montreal, QC, Canada
Re: Polar Clock
Sorry, I forgot to say that you also need to remove the line "ValueRemainder=60" from both [MeterSeconds] and [MeterSecondsBar]. That should do it.
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- Posts: 5
- Joined: June 14th, 2010, 10:49 pm
Re: Polar Clock
Thanks X a million, Alex... it looks sexy as hell now
My desktop's still WIP, but its getting there xD
My desktop's still WIP, but its getting there xD
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- Posts: 1
- Joined: March 27th, 2012, 10:16 pm
Re: Polar Clock
I'm sorry to revive this really old thread, but I'm trying to achieve something very similar to what Implicit_ was, and I've made it up to where it was left at (continuous seconds-hand motion, but goes back whenever it reaches 60), and I was wondering if anyone had found a way to have it run in circles constantly, instead of going back.
Cheers, and thanks a lot.
Cheers, and thanks a lot.
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- Posts: 3
- Joined: July 18th, 2013, 6:01 pm
Re: Polar Clock
j911 wrote:I'm sorry to revive this really old thread, but I'm trying to achieve something very similar to what Implicit_ was, and I've made it up to where it was left at (continuous seconds-hand motion, but goes back whenever it reaches 60), and I was wondering if anyone had found a way to have it run in circles constantly, instead of going back.
Cheers, and thanks a lot.
I to found this now even older thread and wish to find a solution to this problem, does anyone know or should I start a dedicated thread to this issue?
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- Posts: 117
- Joined: June 20th, 2012, 12:44 am
Re: Polar Clock
The solution I've found is to add 1 to the seconds meter. This makes it technically off by a second, but ensures that by time it reaches 00/60, the averaged value is such that it won't back-track.AetasSerenus wrote:
I to found this now even older thread and wish to find a solution to this problem, does anyone know or should I start a dedicated thread to this issue?
Here's an example:
Code: Select all
[Rainmeter]
Update=(1000/#upd#)
[Variables]
upd=10
; number of updates per second
; 10 works great, but you can use around 8-20 with decent results
; You may need to adjust the timings slightly for higher values
[mTime]
Measure=Time
; This one provides the time for everything except seconds
[mTimeAvg]
Measure=Time
AverageSize=#upd#
; This one provides an averaged time value for use by the seconds
[cTimeAvg]
Measure=Calc
Formula=(mTimeAvg+1)*#upd#
[cSec]
Measure=Calc
Formula=FRAC(cTimeAvg/(60*#upd#))
[cMin]
Measure=Calc
Formula=FRAC(mTime/3600)
[cHour]
Measure=Calc
Formula=FRAC(mTime/43200)
[AnyOtherMeasures]
; Everything except the seconds doesn't need to update so quickly
; Add this to improve performance
UpdateDivider=#upd#
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- Posts: 3
- Joined: July 18th, 2013, 6:01 pm
Re: Polar Clock
AetasSerenus wrote: The solution I've found is to add 1 to the seconds meter. This makes it technically off by a second, but ensures that by time it reaches 00/60, the averaged value is such that it won't back-track.
Here's an example:
Code: Select all
[Rainmeter] Update=(1000/#upd#) [Variables] upd=10 ; number of updates per second ; 10 works great, but you can use around 8-20 with decent results ; You may need to adjust the timings slightly for higher values [mTime] Measure=Time ; This one provides the time for everything except seconds [mTimeAvg] Measure=Time AverageSize=#upd# ; This one provides an averaged time value for use by the seconds [cTimeAvg] Measure=Calc Formula=(mTimeAvg+1)*#upd# [cSec] Measure=Calc Formula=FRAC(cTimeAvg/(60*#upd#)) [cMin] Measure=Calc Formula=FRAC(mTime/3600) [cHour] Measure=Calc Formula=FRAC(mTime/43200) [AnyOtherMeasures] ; Everything except the seconds doesn't need to update so quickly ; Add this to improve performance UpdateDivider=#upd#
I had theorized that something like that should work, I just started messing with making my own skins though so I had no idea on how to make it work that way.
Many thanks for the example, I now think I understand Rainmeter a bit better than I did before.