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Re: EarthquakeMap 2.1
Posted: January 7th, 2018, 11:24 am
by Matth
Awesome, thanks
Re: EarthquakeMap 2.1
Posted: January 8th, 2018, 8:19 pm
by eclectic-tech
You are welcome
Re: EarthquakeMap 2.1
Posted: January 18th, 2018, 4:09 am
by ms310
Hi there.
The hover text at the top center of the skin is mangled - see image below.
2018-01-18_13-06-04.png
I have tried changing the scaling but it always pops up like this for me. Maybe I am missing a font?
Awesome skin! I live in Japan where we get quite a few earthquakes and this is great to have on my desktop!
The other thing I am having trouble with - the mangled buttons seem to have a Rollup and Rolldown function. The Rollup sets the height to 42. The Rolldown sets the hiegth to the value of image.height - which in this case the Rollup function made 42. So - what is the original value of this? Rolldown should reset the value to 300 or something - but I would like to know what this value should be?
Code: Select all
[RollUp]
Meter=String
X=26R
Y=r
W=20
H=20
InlineSetting=Size | 14
InlineSetting2=Color | 32,32,32
Text="[\8613]"
Padding=1,1,0,0
StringAlign=CenterCenter
SolidColor=#BackColor#
LeftMouseUpAction=[!WriteKeyValue Variables image.Height 42 "#@#Variables.inc"][!WriteKeyValue Variables HideQuakes 1 "#@#Variables.inc"][!WriteKeyValue Variables HideDisasters 1 "#@#Variables.inc"][!Refresh]
ToolTipText="Minimal Display"
UpdateDivider=30
Hidden=1
Group=Controls
[RollDown]
Meter=String
X=8R
Y=r
W=20
H=20
InlineSetting=Size | 14
InlineSetting2=Color | 32,32,32
Text="[\8615]"
Padding=1,1,0,0
StringAlign=CenterCenter
SolidColor=#BackColor#
LeftMouseUpAction=[!WriteKeyValue Variables image.Height "#image.Height#" "#@#Variables.inc"][!WriteKeyValue Variables HideQuakes 0 "#@#Variables.inc"][!WriteKeyValue Variables HideDisasters 0 "#@#Variables.inc"][!Refresh]
ToolTipText="Normal Display"
UpdateDivider=30
Hidden=1
Group=Controls
Re: EarthquakeMap 2.1
Posted: January 18th, 2018, 6:21 am
by eclectic-tech
The skin requires Rainmeter v4.
1 beta r2873 minimum in order to show unicode characters. That is why you are seeing the bracketed code...
There was a typo introduced in my last update... the Rollup section is okay,
but the RollDown section
LeftMouseUpAction should be modified to:
Code: Select all
[RollDown]
Meter=String
X=8R
Y=r
W=20
H=20
InlineSetting=Size | 14
InlineSetting2=Color | 32,32,32
Text="[\8615]"
Padding=1,1,0,0
StringAlign=CenterCenter
SolidColor=#BackColor#
LeftMouseUpAction=[!WriteKeyValue Variables image.Height "#*default.Height*#" "#@#Variables.inc"][!WriteKeyValue Variables HideQuakes 0 "#@#Variables.inc"][!WriteKeyValue Variables HideDisasters 0 "#@#Variables.inc"][!Refresh]
ToolTipText="Normal Display"
UpdateDivider=30
Hidden=1
Group=Controls
The default value for image.Height should be #default.Height#. The rollup changes it to 42, then the rolldown changes it back.
Sorry for the typo!
I updated the
download file on my DA site with these corrections.
Re: EarthquakeMap 2.1
Posted: January 19th, 2018, 7:05 am
by ms310
Thank you very much!
Re: EarthquakeMap 2.1
Posted: January 19th, 2018, 4:28 pm
by eclectic-tech
No need for thanks, I should be thanking you for letting me know about the problem I created...
Sometimes I do too many things at once, and muck them all up!
Glad to hear it is working for you!
Re: EarthquakeMap 3.0
Posted: March 28th, 2018, 4:14 pm
by Matth
Like your skin very much. I do get an error thought saying that the "...EarthquakeMap3\@Resource\Icons/LANDSLIDE.ico" is not available. And there's indeed nothing like this in the path.
Re: EarthquakeMap 3.0
Posted: March 29th, 2018, 1:03 am
by eclectic-tech
Matth wrote:Like your skin very much. I do get an error thought saying that the "...EarthquakeMap3\@Resource\Icons/LANDSLIDE.ico" is not available. And there's indeed nothing like this in the path.
Not all of the symbols used by the website are in the skin. I added the most active ones while re-creating it, but there were no landslides at that time...
The issue with having too many preset disasters is they will expand the legend, but for display purposes, you can modify the SUBSTITUTION (line 16 in @Resources\Includes\Disaster.inc) to handle any new disasters by adding another substitution pair "DISASTER":"#". The descriptions are substituted with numbers that refer to ico images in the Icon folder. You can use one of the existing numbers (say 3 since floods and landslides usually coincide) or create a new icon with a unique number.
Code: Select all
pdc.Substitute="":"1","EARTHQUAKE":"1","CYCLONE":"2","FLOOD":"3","HIGHSURF":"4","MARINE":"5","STORM":"6","WINTER6":"6","TSUNAMI":"7","HIGHWIND":"8","TORNADO":"8","MANMADE":"9","DROUGHT":"10","VOLCANO":"11","WILDFIRE":"12","EXPLOSION":"12","BIOMEDICAL":"13","AVALANCHE":"14","EXTREMETEMPERATURE":"15","LANDSLIDE":"3"
I may find time to update the package, but not in the near future.
Re: EarthquakeMap 2.1
Posted: March 29th, 2018, 5:17 am
by Matth
Awesome, that's a really quick reply. Thanks