Right, I have no doubt he means to use the value in a formula to control some animation speed, but I didn't want him blamed for the simplistic "UpdateDivider=(#SkinUpdate# * 2)"moshi wrote:i think he does.
i can see a use in being able to change updates of only a limited number of elements (the animation for example) and have the other elements stay at the same update. that would require a formula like:
UpdateDivider=((#DefaultUpdate#)/(#SkinUpdate#))*(#DefaultDivider#)
maybe i just misinterpreted.
One thing to keep in mind AIC, is that while you can set Update= using a variable as I demonstrated, you can't dynamically change that variable (well, you can, but the [Rainmeter] section is not dynamic and won't see any change.) To effect a change, you would need to use !WriteKeyValue on the variable, and do a skin refresh.