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Pour Clock

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kenz0
Developer
Posts: 264
Joined: July 31st, 2009, 2:23 pm
Location: Tokyo, JPN

Pour Clock

kenz0 » April 22nd, 2010, 2:26 am

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DOWNLOAD

Conceptual clock that pour time.
7 color variations are included. And also you can set the colors and size as you like with the variables. (i.e. COLOR1, COLOR2, FONTSIZE ...)

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Note:
This skin requires Rainmeter-1.2 Beta (r380) or higher

Have fun!
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jsmorley
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Joined: April 19th, 2009, 11:02 pm
Location: Fort Hunt, Virginia, USA

Re: Pour Clock

jsmorley » April 22nd, 2010, 2:33 am

Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?
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jsmorley
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Joined: April 19th, 2009, 11:02 pm
Location: Fort Hunt, Virginia, USA

Re: Pour Clock

jsmorley » April 22nd, 2010, 2:34 am

Man, you do some unbelievable stuff with Rainmeter...

:beer:
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kenz0
Developer
Posts: 264
Joined: July 31st, 2009, 2:23 pm
Location: Tokyo, JPN

Re: Pour Clock

kenz0 » April 22nd, 2010, 3:24 am

jsmorley wrote:Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?
Right. The lower color layer appears gradually as the above gray layer is truncated.
This basic logic is very simple.
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Benjamin Linus
Posts: 171
Joined: July 12th, 2009, 4:05 pm
Location: The Island

Re: Pour Clock

Benjamin Linus » April 22nd, 2010, 6:29 am

:King:
Awesome :)
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Alex2539
Rainmeter Sage
Posts: 648
Joined: July 19th, 2009, 5:59 am
Location: Montreal, QC, Canada

Re: Pour Clock

Alex2539 » April 22nd, 2010, 7:27 am

That's very clever kenz0! I also like your reverse use of the includes. Normally the settings are stored there but you've put the main code in a .inc file instead. I can imagine that must have cut down on quite a lot of code!

Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
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maminscris
Posts: 522
Joined: April 24th, 2009, 3:17 pm
Location: Bucharest, Romania Lat 44,43° Lon 26,1°

Re: Pour Clock

maminscris » April 22nd, 2010, 8:05 am

:shock: wow wow wow

:beer:
Zero at programing, zero at writing codes, so far 2 at making images
But I'm good at copy/paste, and I not always like this
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kenz0
Developer
Posts: 264
Joined: July 31st, 2009, 2:23 pm
Location: Tokyo, JPN

Re: Pour Clock

kenz0 » April 22nd, 2010, 10:56 am

Alex2539 wrote: Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
Thanks for an indeed interesting point. It's a really cool effect.
If skin size is made small enough, we shouldn't be troubled so much by the high CPU used.
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poiru
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Joined: April 17th, 2009, 12:18 pm

Re: Pour Clock

poiru » April 22nd, 2010, 11:28 am

You're crazy good at creating unique stuff. Keep it up :thumbsu:
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JamesAC
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Posts: 327
Joined: July 14th, 2009, 5:57 pm

Re: Pour Clock

JamesAC » April 22nd, 2010, 12:57 pm

Wow, very nice.
Alex2539 wrote:Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
That works well, and I didnt notice too much of an effect on CPU which is a bonus.
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