Pour Clock

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Pour Clock

April 22nd, 2010, 2:26 am
kenz0
Developer   [267 posts]

Image

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Conceptual clock that pour time.
7 color variations are included. And also you can set the colors and size as you like with the variables. (i.e. COLOR1, COLOR2, FONTSIZE ...)

Image

Note:
This skin requires Rainmeter-1.2 Beta (r380) or higher

Have fun!
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Re: Pour Clock

April 22nd, 2010, 2:33 am
jsmorley
Developer   [17662 posts]

Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?
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Re: Pour Clock

April 22nd, 2010, 2:34 am
jsmorley
Developer   [17662 posts]

Man, you do some unbelievable stuff with Rainmeter...

:beer:
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Re: Pour Clock

April 22nd, 2010, 3:24 am
kenz0
Developer   [267 posts]

jsmorley wrote:Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?

Right. The lower color layer appears gradually as the above gray layer is truncated.
This basic logic is very simple.
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Re: Pour Clock

April 22nd, 2010, 6:29 am
Benjamin Linus
   [171 posts]

:King:
Awesome :)
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Re: Pour Clock

April 22nd, 2010, 7:27 am
Alex2539
Rainmeter Sage   [648 posts]

That's very clever kenz0! I also like your reverse use of the includes. Normally the settings are stored there but you've put the main code in a .inc file instead. I can imagine that must have cut down on quite a lot of code!

Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
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Re: Pour Clock

April 22nd, 2010, 8:05 am
maminscris
   [524 posts]

:shock: wow wow wow

:beer:
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Re: Pour Clock

April 22nd, 2010, 10:56 am
kenz0
Developer   [267 posts]

Alex2539 wrote:Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.

Thanks for an indeed interesting point. It's a really cool effect.
If skin size is made small enough, we shouldn't be troubled so much by the high CPU used.

Re: Pour Clock

April 22nd, 2010, 11:28 am
poiru
Developer   [2876 posts]

You're crazy good at creating unique stuff. Keep it up :thumbsu:
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Re: Pour Clock

April 22nd, 2010, 12:57 pm
JamesAC
Developer   [327 posts]

Wow, very nice.

Alex2539 wrote:Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.


That works well, and I didnt notice too much of an effect on CPU which is a bonus.

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