It is currently April 25th, 2024, 6:31 am
Pour Clock
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- Developer
- Posts: 263
- Joined: July 31st, 2009, 2:23 pm
- Location: Tokyo, JPN
Pour Clock
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Conceptual clock that pour time.
7 color variations are included. And also you can set the colors and size as you like with the variables. (i.e. COLOR1, COLOR2, FONTSIZE ...)
Note:
This skin requires Rainmeter-1.2 Beta (r380) or higher
Have fun!
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- Developer
- Posts: 22629
- Joined: April 19th, 2009, 11:02 pm
- Location: Fort Hunt, Virginia, USA
Re: Pour Clock
Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?
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- Developer
- Posts: 22629
- Joined: April 19th, 2009, 11:02 pm
- Location: Fort Hunt, Virginia, USA
Re: Pour Clock
Man, you do some unbelievable stuff with Rainmeter...
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- Developer
- Posts: 263
- Joined: July 31st, 2009, 2:23 pm
- Location: Tokyo, JPN
Re: Pour Clock
Right. The lower color layer appears gradually as the above gray layer is truncated.jsmorley wrote:Very cool indeed. So the trick is in truncating the numbers with H= so you can display part in color and part in gray?
This basic logic is very simple.
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- Posts: 163
- Joined: July 12th, 2009, 4:05 pm
- Location: The Island
Re: Pour Clock
:King:
Awesome
Awesome
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- Rainmeter Sage
- Posts: 642
- Joined: July 19th, 2009, 5:59 am
- Location: Montreal, QC, Canada
Re: Pour Clock
That's very clever kenz0! I also like your reverse use of the includes. Normally the settings are stored there but you've put the main code in a .inc file instead. I can imagine that must have cut down on quite a lot of code!
Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
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- Posts: 509
- Joined: April 24th, 2009, 3:17 pm
- Location: Bucharest, Romania Lat 44,43° Lon 26,1°
Re: Pour Clock
:shock: wow wow wow
Zero at programing, zero at writing codes, so far 2 at making images
But I'm good at copy/paste, and I not always like this
But I'm good at copy/paste, and I not always like this
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- Developer
- Posts: 263
- Joined: July 31st, 2009, 2:23 pm
- Location: Tokyo, JPN
Re: Pour Clock
Thanks for an indeed interesting point. It's a really cool effect.Alex2539 wrote: Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
If skin size is made small enough, we shouldn't be troubled so much by the high CPU used.
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- Developer
- Posts: 2872
- Joined: April 17th, 2009, 12:18 pm
Re: Pour Clock
You're crazy good at creating unique stuff. Keep it up :thumbsu:
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- Developer
- Posts: 318
- Joined: July 14th, 2009, 5:57 pm
Re: Pour Clock
Wow, very nice.
That works well, and I didnt notice too much of an effect on CPU which is a bonus.Alex2539 wrote:Also, if you're willing to take a bit of a CPU hit, it looks really cool if you set Update=100 and then add AverageSize=10 to each of the measures whose names start with CLIP_. Then you get this smooth filling effect, and it looks like it flushes when it hits zero.
+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
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