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Add ReplaceMeasures to Lua :GetOption()

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death.crafter
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Add ReplaceMeasures to Lua :GetOption()

Post by death.crafter »

There is a replacemeasures parameter to ReadString. It would be helpful if that was implemented in lua.

For example, if we wanted to get the initial value of an option, we can get the actual string, and not the value, e.g if Text=#SomeVariable#, then we'd get #SomeVariable# instead if it's actual value.

This can be an useful addition, without much changes (I guess.)
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Yincognito
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by Yincognito »

death.crafter wrote: February 15th, 2022, 9:01 am There is a replacemeasures parameter to ReadString. It would be helpful if that was implemented in lua.

For example, if we wanted to get the initial value of an option, we can get the actual string, and not the value, e.g if Text=#SomeVariable#, then we'd get #SomeVariable# instead if it's actual value.

This can be an useful addition, without much changes (I guess.)
I'll let the devs answer this, but just cause it's related, you could parse the skin INI yourself and get the needed string. For example, this gets the current skin in a variable called contents (it opens and displays UCS2 LE BOM files as well - I have no idea if this was already possible or described somewhere on the forum, since a quick test of the ReadIni snippet from the manual couldn't open my skin), which you can then parse to get sections, options or keys:

Code: Select all

function Initialize()
  contents = ''
end

function Update()
  local file = assert(io.open(SKIN:MakePathAbsolute(SKIN:ReplaceVariables('#CURRENTFILE#')), 'r'), 'Unable to load ' .. SKIN:MakePathAbsolute(SKIN:ReplaceVariables('#CURRENTFILE#')))
  contents = file:read('*a'):sub(3):gsub('%z', '')
  file:close()
end

function Function()
  print(contents)
  return true
end
There must be something odd about the code though, cause using return contents in Function() hangs Rainmeter.

Source: here.

Anyway, I'm sure you already knew that, it was more of a side / related topic.
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death.crafter
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by death.crafter »

Yincognito wrote: February 15th, 2022, 3:18 pm I'll let the devs answer this, but just cause it's related, you could parse the skin INI yourself and get the needed string.
Unfortunately, Lua doesn't read UTF-16 encoded files.
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Yincognito
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by Yincognito »

death.crafter wrote: February 15th, 2022, 4:25 pm Unfortunately, Lua doesn't read UTF-16 encoded files.
Oh, ok. I've seen some coding / decoding of UTF-16 in Lua, but don't know if that can be aplied to files indeed.
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death.crafter
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by death.crafter »

Bump! Bump! Bump!
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Brian
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by Brian »

Just to be clear, the "ReplaceMeasures" parameter to "ReadString" has no effect on regular #variables#.

So, if added, it would only effect section variables [MeasureName], and nested variables [#Some[#Var]].

-Brian
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Brian
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by Brian »

I added this for the next release.

-Brian
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death.crafter
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Re: Add ReplaceMeasures to Lua :GetOption()

Post by death.crafter »

Brian wrote: March 2nd, 2022, 12:03 am I added this for the next release.

-Brian
Thanks a lot Brian! :rosegift:
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