Thank you for the offer, that's very kind of you, but I'll pass this time.
I just wondered if such a thing could be done simply, but seems not. No problem anyhow.
It is currently April 19th, 2024, 1:00 am
Set X/Y for @Include.inc
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- Posts: 1140
- Joined: February 17th, 2011, 7:45 pm
- Location: a Galaxy S7 far far away
Re: Set X/Y for @Include.inc
I've just had a thought, will try it tomorrow.
Using a container to control positioning.
Using a container to control positioning.
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- Rainmeter Sage
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Re: Set X/Y for @Include.inc
Well, the thing is you have to use relative positioning no matter what if you want to make it relative to the current state of the skin.
Also try to make it independent of containers, as using containers when not needed is best avoided. Why because containers can't contain containers.
This might not be a problem for you though. So, implement whatever works for you.
from the Realm of Death
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Re: Set X/Y for @Include.inc
Yeah I suppose you're right about that!
I'll give the Container thing a go though and see how it works.
I'll give the Container thing a go though and see how it works.
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Re: Set X/Y for @Include.inc
Nah it failed. Not sure why. But deleted the whole thing now.
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