There are 2 ways of animating something in Rainmeter (assuming proper iteration and all that):MourningStar wrote: ↑August 4th, 2021, 4:56 pm I have some animations that I would like to 'slowdown'. From my research it appears that increasing the value of Update should accomplish this. Value began as 1000. I tried 5000, 10000, 50000, these values have no effect whatsoever. All images are NNNNN x 333 pixels. I am probably doing/knowing something wrong.
fwiw - I have individual ini (variant) files for each animation. It was getting too tedious to change (comment/uncomment) code for each animation and this works great (see? I am learning this stuff, slowly). Perhaps it is possible to control this with mod section/s of code or add some unique (animation-relative) code in each ini file?
- overall skin update rate based animation
- ActionTimer wait time based animation
Your research only showed the solution for the 1st way, but your code uses the 2nd way, that's why nothing happened. So, to slow down your animations, simply increase the wait times in the ActionTimer measures' ActionListN options. Since all those wait times should be #Wait#-like variables, as per my implementation, all you have to do is increase the value of the corresponding (if you have more, that is) Wait variable from [Variables]. If was previously set to 25, increasing it to 50 will slow down things to half the previous speed. No change to the skin's Update value is needed in your case, so you can set it back to what it originally was.