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xT Control Console 1.0
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- Posts: 80
- Joined: February 27th, 2021, 9:41 pm
- Location: London
Re: xT Control Console 1.0
thanks!
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- Rainmeter Sage
- Posts: 16110
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Re: xT Control Console 1.0
Sorry, but this is not right. The package includes one single file, a .txt, which in fact it's a .ini. I changed its extension, but what I asked was to pack the WHOLE config (the folder within the Skins folder, which containbs the skin's .ini file) and upload that package. I'd need that pőackage, because there is at least one file which I still don't have (@Resources\SharedVars.inc). There also are skins, which have to be loaded / unloaded in some circumstances.
So please repack the WHOLE config and upload the package once again.
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- Posts: 80
- Joined: February 27th, 2021, 9:41 pm
- Location: London
Re: xT Control Console 1.0
Hi,
Thanks once again - you really are very helpful!
I tried it again - is this right?
Thanks once again - you really are very helpful!
I tried it again - is this right?
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- Rainmeter Sage
- Posts: 16110
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: xT Control Console 1.0
Well, yes and no.
Yes, because the package has this time all needed files and can be installed.
But no, because there is only one single .ini file (Try\Upload speed.ini), but in the code of the skin there are a few !activateConfig bangs, which should load some skins which don't exist. This led to error messages in the log.
Additionally the skin doesn't have too much to do with the code posted by you previously. It's a completely different thing.
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- Posts: 80
- Joined: February 27th, 2021, 9:41 pm
- Location: London
Re: xT Control Console 1.0
That might be because i edited the script of xT Control Console, I could package it with all the skins that came with it as well as my one?
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- Rainmeter Sage
- Posts: 16110
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: xT Control Console 1.0
All those skins are in the same rootconfig (Try? - not sure this is its real name). If you pack the config with Skin packager, all skins will be included (those contained into the Bubble1, Bubble2 and Bubble3 configs as well). So, yes, you can.
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- Posts: 80
- Joined: February 27th, 2021, 9:41 pm
- Location: London
Re: xT Control Console 1.0
I think this should work.
I uploaded the whole package, with the skin as "download speed". If it doesn't work, I edited RAM_Bubbles skin so its the same.
Thanks one again
I uploaded the whole package, with the skin as "download speed". If it doesn't work, I edited RAM_Bubbles skin so its the same.
Thanks one again
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- Rainmeter Sage
- Posts: 16110
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: xT Control Console 1.0
The same mention as before: the xT-cc\Downlaod speed\Upload speed.ini skin doesn't have too much to do with the code posted by you previously. It's a completely different thing. So what should we do with it? What's your question? Your initial question was related to another skin, so now what?
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- Posts: 80
- Joined: February 27th, 2021, 9:41 pm
- Location: London
Re: xT Control Console 1.0
My question is, how to make a skin that matches xT control console, that shows the download speed in the same style as the CPU speed monitor that is part of this package?
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- Rainmeter Sage
- Posts: 16110
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: xT Control Console 1.0
CPU speed monitor being which skin of the package? xT-cc\Processor\CPU_Bubbles.ini, or xT-cc\Processor\CPU_Window.ini or which one?