Well, I guess it depends on how you look at it, LOL. Although the form of the solution I proposed wasn't precisely how you implemented it, the idea was the same. You had to get rid of from and replace it with a variable holding the Y position of the item; the only difference was that I proposed storing the item index as a variable and use it to get the [Item_ItemIndex:Y], which is why I said:Youkai1977 wrote: ↑January 31st, 2021, 12:05 amBut ... unfortunately a little past the goal. Because only in your EDIT2: (quoted here) you have roughly hit what doesn't work for me. [...] But well, even if you missed the target with your proposed solution or even partially missed it, your effort should not be in vain for me.
<-> That was the part that had to be corrected by giving commands to set a variable. Called here by me (for Shape Y Coordinate).
and further explored the approach in my first EDIT, while you, on the other hand, stored that Y directly as a variable in the snippet you mentioned from [Style6]'s MouseOverAction.
But yeah, the part where I talked about mouse variables was unnecessary, since you could get the item's Y without it - hence my edits and your eventual solution. Anyway, I think it's better when folks find solutions themselves (as opposed to copying or replicating stuff from others), cause doing so helps them get better at what they do, so it's all good - well done!
Yep, the big advantage is the text's colors - it makes much easier identifying bits of the code. Add a dark theme to it and it will be softer on the eyes as well: