I just registered to make everyone aware of a small edge-case problem with the new Rainmeter Hardware Acceleration. I'm using Rainmeter with quite a few skins, one of them is a clock and set to "Always on Top" so I can have it on-top of the Windows Taskbar instead of the regular Windows clock and also have a clock I can see while gaming as I play most of my games in Borderless Windowed Mode.
For a few weeks I had issues with Windowed G-Sync having terrible stutters to the point where I felt it was better to play games without G-Sync and I updated to the new Rainmeter Beta and activated Hardware Acceleration at the same time the issue appeared but since I also updated my GPU drivers at the same day I chalked it up to Nvidia having wonky drivers again as Windows 10 and Windowed G-Sync have a history of not working well together. This morning I had a random thought though, while playing a game in Borderless mode I stared at my Rainmeter clock and wondered if it might be the cause of my G-Sync issues so I quit Rainmeter and suddenly Windowed G-Sync was buttery smooth again. Then I remembered that D2D Hardware Acceleration is a thing now with RM, disabled it and sure enough G-Sync was working fine again with Rainmeter back on.
I don't think that this is a bug per-say and something the Rainmeter Team should look into as I feel this is outside of the scope of Rainmeter, especially since I doubt many people have skins running as "Always on Top" but at the same time it might be nice to add a tool-tip or warning the first time Rainmeter is launched with Hardware Acceleration that it can potentially cause issues with G-Sync when skins are drawn over games and other 3D Applications.
G-Sync issues are random enough to troubleshoot as it is so having one pointer for potential issues would be nice if someone uses Rainmeter.
It is currently April 27th, 2024, 11:21 pm
[D2D] Hardware Accelerated messes with G-Sync when skin is drawn over a game
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- Posts: 9
- Joined: April 13th, 2019, 2:26 pm