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Roundline GPU Temp Calc Formula - kinda lost [solved]

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Mor3bane
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Joined: May 7th, 2016, 7:32 am

Re: Roundline GPU Temp Calc Formula - kinda lost

Post by Mor3bane »

so maybe i got it wrong but it "seems" closer to me :P
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The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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jsmorley
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Re: Roundline GPU Temp Calc Formula - kinda lost

Post by jsmorley »

Mor3bane wrote:

Code: Select all

[MeasureGPUTemp]
Measure=Plugin
Plugin=SpeedFanPlugin
SpeedFanType=Temperature
SpeedFanNumber=16
SpeedFanScale=C
IfCondition=(MeasureGPUTemp >= 73)
IfTrueAction=[!SetOption MeterGPU FontColor "255,0,0"][!Redraw *][!UpdateMeter "MeterGPU"]
IfCondition2=((MeasureGPUTemp >= 66) && (MeasureGPUTemp < 72))
IfTrueAction2=[!SetOption MeterGPU FontColor "255,175,0"][!Redraw *][!UpdateMeter "MeterGPU"]
IfCondition3=(MeasureGPUTemp < 65)
IfTrueAction3=[!SetOption MeterGPU FontColor #ColorZ#][!Redraw *][!UpdateMeter "MeterGPU"]

[MeasureGPUCalc]
Measure=Calc
Formula=([MeasureGPUTemp] / 80)
DynamicVariables=1

[GPU]
MeasureName=MeasureGPUCalc
Meter=ROUNDLINE
X=134
Y=133
W=70
H=70
StartAngle=-1.5458897
RotationAngle=3.0817795
LineLength=88
LineStart=100
LineColor=#FreeColor#
Solid=1
AntiAlias=10
Untitled.jpg
All I'm saying is that I don't think really need the Calc measure. Simply set a MinValue and MaxValue on the speedfan measure, and use that.
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Mor3bane
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Joined: May 7th, 2016, 7:32 am

Re: Roundline GPU Temp Calc Formula - kinda lost

Post by Mor3bane »

jsmorley wrote:All I'm saying is that I don't think really need the Calc measure. Simply set a MinValue and MaxValue on the speedfan measure, and use that.
Wow...

Y'kow I saw that in some examples I was looking at, but the SpeedFan section of the Plugins just did not very obviously show that as a parameter.. :17drums I am seriously considering seeing an eye doctor soon...
Untitled.jpg
Works fine now btw...
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My DevArt Gallery

There are many ways to be different - there is only one way to be yourself - be amazing at it

The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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jsmorley
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Re: Roundline GPU Temp Calc Formula - kinda lost

Post by jsmorley »

Mor3bane wrote:Wow...

Y'kow I saw that in some examples I was looking at, but the SpeedFan section of the Plugins just did not very obviously show that as a parameter.. :17drums I am seriously considering seeing an eye doctor soon...

Untitled.jpg

Works fine now btw...
Great. MinValue and MaxValue are not parameters of any particular measure, but are one of the General Measure Options that work on all measure types.
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Mor3bane
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Joined: May 7th, 2016, 7:32 am

Re: Roundline GPU Temp Calc Formula - kinda lost

Post by Mor3bane »

jsmorley wrote:Great. MinValue and MaxValue are not parameters of any particular measure, but are one of the General Measure Options that work on all measure types.
You've heard me say it before.... "I knew that, at one time - but forgot it since..."
My DevArt Gallery

There are many ways to be different - there is only one way to be yourself - be amazing at it

The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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jsmorley
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Location: Fort Hunt, Virginia, USA

Re: Roundline GPU Temp Calc Formula - kinda lost

Post by jsmorley »

Just as an aside that is none of my business, but if your CPU is running at a pretty consistent 57 degrees Celsius, you might want to consider a new CPU fan or a new case. That's not a fatal temperature by any means, but running that hot might shorten the life of your CPU quite a bit. That's 134 degrees Fahrenheit, which is pretty toasty in my view.
2.jpg
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Mor3bane
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Re: Roundline GPU Temp Calc Formula - kinda lost

Post by Mor3bane »

jsmorley wrote:Just as an aside that is none of my business, but if your CPU is running at a pretty consistent 57 degrees Celsius, you might want to consider a new CPU fan or a new case. That's not a fatal temperature by any means, but running that hot might shorten the life of your CPU quite a bit. That's 134 degrees Fahrenheit, which is pretty toasty in my view.

2.jpg
Yes it is a bit toasty. However, I am powering 6 1920x1080 screens.
I plan to upgrade to liquid cooled - someday...
Also, 2 graphics cards: Geforce GTX960 - running the games etc, and a GT 640 for the top 3 showing rainmeters basically - amongst other things.
My DevArt Gallery

There are many ways to be different - there is only one way to be yourself - be amazing at it

The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
User avatar
jsmorley
Developer
Posts: 22628
Joined: April 19th, 2009, 11:02 pm
Location: Fort Hunt, Virginia, USA

Re: Roundline GPU Temp Calc Formula - kinda lost

Post by jsmorley »

Mor3bane wrote:Yes it is a bit toasty. However, I am powering 6 1920x1080 screens.
I plan to upgrade to liquid cooled - someday...
Also, 2 graphics cards: Geforce GTX960 - running the games etc, and a GT 640 for the top 3 showing rainmeters basically - amongst other things.
Hehe.. Getting your money's worth out of it...
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Mor3bane
Posts: 943
Joined: May 7th, 2016, 7:32 am

Re: Roundline GPU Temp Calc Formula - kinda lost

Post by Mor3bane »

Untitled.jpg
You do not have the required permissions to view the files attached to this post.
My DevArt Gallery

There are many ways to be different - there is only one way to be yourself - be amazing at it

The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.