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Roundline GPU Temp Calc Formula - kinda lost [solved]
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Re: Roundline GPU Temp Calc Formula - kinda lost
so maybe i got it wrong but it "seems" closer to me :P
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There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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Re: Roundline GPU Temp Calc Formula - kinda lost
All I'm saying is that I don't think really need the Calc measure. Simply set a MinValue and MaxValue on the speedfan measure, and use that.Mor3bane wrote:Untitled.jpgCode: Select all
[MeasureGPUTemp] Measure=Plugin Plugin=SpeedFanPlugin SpeedFanType=Temperature SpeedFanNumber=16 SpeedFanScale=C IfCondition=(MeasureGPUTemp >= 73) IfTrueAction=[!SetOption MeterGPU FontColor "255,0,0"][!Redraw *][!UpdateMeter "MeterGPU"] IfCondition2=((MeasureGPUTemp >= 66) && (MeasureGPUTemp < 72)) IfTrueAction2=[!SetOption MeterGPU FontColor "255,175,0"][!Redraw *][!UpdateMeter "MeterGPU"] IfCondition3=(MeasureGPUTemp < 65) IfTrueAction3=[!SetOption MeterGPU FontColor #ColorZ#][!Redraw *][!UpdateMeter "MeterGPU"] [MeasureGPUCalc] Measure=Calc Formula=([MeasureGPUTemp] / 80) DynamicVariables=1 [GPU] MeasureName=MeasureGPUCalc Meter=ROUNDLINE X=134 Y=133 W=70 H=70 StartAngle=-1.5458897 RotationAngle=3.0817795 LineLength=88 LineStart=100 LineColor=#FreeColor# Solid=1 AntiAlias=10
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Re: Roundline GPU Temp Calc Formula - kinda lost
Wow...jsmorley wrote:All I'm saying is that I don't think really need the Calc measure. Simply set a MinValue and MaxValue on the speedfan measure, and use that.
Y'kow I saw that in some examples I was looking at, but the SpeedFan section of the Plugins just did not very obviously show that as a parameter.. I am seriously considering seeing an eye doctor soon...
Works fine now btw...
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My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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- Posts: 22628
- Joined: April 19th, 2009, 11:02 pm
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Re: Roundline GPU Temp Calc Formula - kinda lost
Great. MinValue and MaxValue are not parameters of any particular measure, but are one of the General Measure Options that work on all measure types.Mor3bane wrote:Wow...
Y'kow I saw that in some examples I was looking at, but the SpeedFan section of the Plugins just did not very obviously show that as a parameter.. I am seriously considering seeing an eye doctor soon...
Untitled.jpg
Works fine now btw...
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- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Re: Roundline GPU Temp Calc Formula - kinda lost
You've heard me say it before.... "I knew that, at one time - but forgot it since..."jsmorley wrote:Great. MinValue and MaxValue are not parameters of any particular measure, but are one of the General Measure Options that work on all measure types.
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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- Posts: 22628
- Joined: April 19th, 2009, 11:02 pm
- Location: Fort Hunt, Virginia, USA
Re: Roundline GPU Temp Calc Formula - kinda lost
Just as an aside that is none of my business, but if your CPU is running at a pretty consistent 57 degrees Celsius, you might want to consider a new CPU fan or a new case. That's not a fatal temperature by any means, but running that hot might shorten the life of your CPU quite a bit. That's 134 degrees Fahrenheit, which is pretty toasty in my view.
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Re: Roundline GPU Temp Calc Formula - kinda lost
Yes it is a bit toasty. However, I am powering 6 1920x1080 screens.jsmorley wrote:Just as an aside that is none of my business, but if your CPU is running at a pretty consistent 57 degrees Celsius, you might want to consider a new CPU fan or a new case. That's not a fatal temperature by any means, but running that hot might shorten the life of your CPU quite a bit. That's 134 degrees Fahrenheit, which is pretty toasty in my view.
2.jpg
I plan to upgrade to liquid cooled - someday...
Also, 2 graphics cards: Geforce GTX960 - running the games etc, and a GT 640 for the top 3 showing rainmeters basically - amongst other things.
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
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- Developer
- Posts: 22628
- Joined: April 19th, 2009, 11:02 pm
- Location: Fort Hunt, Virginia, USA
Re: Roundline GPU Temp Calc Formula - kinda lost
Hehe.. Getting your money's worth out of it...Mor3bane wrote:Yes it is a bit toasty. However, I am powering 6 1920x1080 screens.
I plan to upgrade to liquid cooled - someday...
Also, 2 graphics cards: Geforce GTX960 - running the games etc, and a GT 640 for the top 3 showing rainmeters basically - amongst other things.
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- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Re: Roundline GPU Temp Calc Formula - kinda lost
You do not have the required permissions to view the files attached to this post.
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.