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reset variables

Discuss the use of Lua in Script measures.
User avatar
pds
Posts: 53
Joined: April 12th, 2014, 12:52 pm
Location: Slovakia

reset variables

Post by pds »

I have variables :

radio0=0
radio1=0
radio2=0
radio3=0
radio4=0
radio5=0
radio6=0
radio7=0
radio8=0

and i have to change some of them to 1 and others must be 0. Now i have this :

Code: Select all

LeftMouseUpAction=[!SetVariable radio1 (1-#radio1#)][!SetVariable radio0 0][!SetVariable radio2 0][!SetVariable radio3 0][!SetVariable radio4 0][!SetVariable radio5 0][!SetVariable radio6 0][!SetVariable radio7 0][!SetVariable radio8 0][!UpdateMeter *][!Redraw]
it works but its to long and complicated :). I thing lua script is better way, but i have never make this before.
I want some like this: reset(2) it means radio2=1 and others =0

Can you help me ?
Last edited by pds on February 23rd, 2016, 5:40 pm, edited 1 time in total.
User avatar
jsmorley
Developer
Posts: 21365
Joined: April 19th, 2009, 11:02 pm
Location: Fort Hunt, Virginia, USA

Re: reset variables

Post by jsmorley »

Well, I'm not sure I would say this is "less long and complicated", but:

Skin:

Code: Select all

[Rainmeter]
Update=1000
DynamicWindowSize=1
AccurateText=1

[Variables]
NumOfVars=9
radio0=0
radio1=0
radio2=0
radio3=0
radio4=0
radio5=0
radio6=0
radio7=0
radio8=0

[MeasureToggle]
Measure=Script
ScriptFile=Test.lua
UpdateDivider=-1

[MeterZero]
Meter=String
FontSize=11
FontColor=255,255,255,255
SolidColor=47,47,47,255
Padding=5,5,5,5
AntiAlias=1
Text=radio0 = #radio0#
DynamicVariables=1
LeftMouseUpAction=[!CommandMeasure MeasureToggle "ToggleVar(0)"]

[MeterOne]
Meter=String
Y=0R
FontSize=11
FontColor=255,255,255,255
SolidColor=47,47,47,255
Padding=5,5,5,5
AntiAlias=1
Text=radio1 = #radio1#
DynamicVariables=1
LeftMouseUpAction=[!CommandMeasure MeasureToggle "ToggleVar(1)"]
Test.lua:

Code: Select all

function Initialize()

	numOfVars = SKIN:GetVariable('NumOfVars')

end
	
function Update()

	return numOfVars

end

function ToggleVar(varNum)

	currentValue = SKIN:GetVariable('radio'..varNum)
		
	for i = 0, numOfVars -1 do
		SKIN:Bang('!SetVariable', 'radio'..i, '0')
	end

	SKIN:Bang('!SetVariable', 'radio'..varNum, 1 - currentValue)
	SKIN:Bang('!UpdateMeter', '*')
	SKIN:Bang('!Redraw')
	
end
test.gif
P.S. None of my business, but I'd be tempted to make the variables "1-based" instead of "0-based", so you have radio1...radio9, NumOfVars is still "9", and you change the loop in the .lua to:

Code: Select all

	for i = 1, numOfVars do
		SKIN:Bang('!SetVariable', 'radio'..i, '0')
	end
Just one less thing to think about, there are 9 variables numbered 1..9 and somehow in this instance that seems more logical than 0...8.
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User avatar
pds
Posts: 53
Joined: April 12th, 2014, 12:52 pm
Location: Slovakia

Re: reset variables

Post by pds »

Thak you so much as usually :)

And i think now it is MUCH easier than before :
before :

Code: Select all

[MeterButton0]
meter=image
ImageName=#@#Images\button_#radio0#.png
X=2r
Y=#prvybutty#
PreserveAspectRatio=1 
LeftMouseUpAction=["#Player#" #r0#][!SetVariable radio0 (1-#radio0#)][!SetVariable radio1 0][!SetVariable radio2 0][!SetVariable radio3 0][!SetVariable radio4 0][!SetVariable radio5 0][!SetVariable radio6 0][!SetVariable radio7 0][!SetVariable radio8 0][!UpdateMeter *][!Redraw][#PlayClick#]
DynamicVariables=1
ToolTipText=#rn0#

[MeterButton1]
meter=image
ImageName=#@#Images\button_#radio1#.png
X=2r
Y=#prvybutty#
PreserveAspectRatio=1
LeftMouseUpAction=["#Player#" #r1#][!SetVariable radio1 (1-#radio1#)][!SetVariable radio0 0][!SetVariable radio2 0][!SetVariable radio3 0][!SetVariable radio4 0][!SetVariable radio5 0][!SetVariable radio6 0][!SetVariable radio7 0][!SetVariable radio8 0][!UpdateMeter *][!Redraw][#PlayClick#]
DynamicVariables=1
ToolTipText=#rn1#
after :

Code: Select all

[MeterButton0]
meter=image
ImageName=#@#Images\button_#radio0#.png
X=2r
Y=#prvybutty#
PreserveAspectRatio=1 
LeftMouseUpAction=["#Player#" #r0#][!CommandMeasure MeasureToggle "ToggleVar(0)"][#PlayClick#]
DynamicVariables=1
ToolTipText=#rn0#

[MeterButton1]
meter=image
ImageName=#@#Images\button_#radio1#.png
X=2r
Y=#prvybutty#
PreserveAspectRatio=1
LeftMouseUpAction=["#Player#" #r1#][!CommandMeasure MeasureToggle "ToggleVar(1)"][#PlayClick#]
DynamicVariables=1
ToolTipText=#rn1#