It is currently April 16th, 2024, 11:42 am

Unable to create font: #Font#

Get help with creating, editing & fixing problems with skins
TheSlyRaven
Posts: 5
Joined: June 19th, 2010, 3:12 am
Location: Waterloo, ON, CA

Unable to create font: #Font#

Post by TheSlyRaven »

This appears several times in my world.ini and world2 and world3 .ini files:

Code: Select all

FontFace=#Font#
However, when I start Rainmeter, I get an error saying "Unable to create font: #Font#" and this is affecting the world.ini on my sidebar. The same code, as I said, is in world2.ini and world3.ini, but the error is not affecting either of those.

Please help!
TheSlyRaven
Posts: 5
Joined: June 19th, 2010, 3:12 am
Location: Waterloo, ON, CA

Re: Unable to create font: #Font#

Post by TheSlyRaven »

Issue randomly solved itself!!
User avatar
Kruggernaut
Posts: 11
Joined: June 14th, 2010, 7:33 pm
Location: Santiago, Chile

Re: Unable to create font: #Font#

Post by Kruggernaut »

TheSlyRaven wrote:Issue randomly solved itself!!
You sure?
Anyway ... Remember to declare the path where those variables are stored.
It should be ...

Code: Select all

[Variables]
@include=#SKINSPATH#Enigma\Resources\Variables\UserVariables.inc
TheSlyRaven
Posts: 5
Joined: June 19th, 2010, 3:12 am
Location: Waterloo, ON, CA

Re: Unable to create font: #Font#

Post by TheSlyRaven »

Kruggernaut wrote: You sure?
Anyway ... Remember to declare the path where those variables are stored.
It should be ...

Code: Select all

[Variables]
@include=#SKINSPATH#Enigma\Resources\Variables\UserVariables.inc
I am sure, everything was declared and all the variables were defined. I opened the "skin settings" menu for world.ini in the Rainbrowser, did not change anything (ie: did not click "apply"... I clicked "exit") and the issue was solved. Weird, I know; but I am happy it's fixed.
User avatar
smurfier
Moderator
Posts: 1931
Joined: January 29th, 2010, 1:43 am
Location: Willmar, MN

Re: Unable to create font: #Font#

Post by smurfier »

That particular error only shows itself when a value in a string meter evaluates as invalid. (ie. FontSize=0)
GitHub | DeviantArt | Tumblr
This is the song that never ends. It just goes on and on my friends. Some people started singing it not knowing what it was, and they'll continue singing it forever just because . . .
poiru
Developer
Posts: 2872
Joined: April 17th, 2009, 12:18 pm

Re: Unable to create font: #Font#

Post by poiru »

smurfier wrote:That particular error only shows itself when a value in a string meter evaluates as invalid. (ie. FontSize=0)
FontSize=0 is valid in 1.2 :)
User avatar
smurfier
Moderator
Posts: 1931
Joined: January 29th, 2010, 1:43 am
Location: Willmar, MN

Re: Unable to create font: #Font#

Post by smurfier »

Noted. Any other such changes that we should know about?
GitHub | DeviantArt | Tumblr
This is the song that never ends. It just goes on and on my friends. Some people started singing it not knowing what it was, and they'll continue singing it forever just because . . .