Hello,
I thought we could set SolidColor in the [Rainmeter] section?
But it is not working for me, is there an prescribed way?
It is currently April 23rd, 2024, 7:47 pm
Making an entire skin clickable with SolidColor=0,0,0,1
-
- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Making an entire skin clickable with SolidColor=0,0,0,1
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
-
- Posts: 908
- Joined: December 30th, 2015, 9:47 am
Re: Making an entire skin clickable with SolidColor=0,0,0,1
Hi Mor3bane
This works well for me.
So, my guess is... you are missing BackgroundMode=2 to fill skin background with SolidColor??
BTW, contrary to my expectation, mouse cursor doesn't change when hover on the skin. I am not sure why.
This works well for me.
Code: Select all
[Rainmeter]
Update=1000
BackgroundMode=2
SolidColor=0,0,0,1
LeftMouseUpAction=[!Log Left-clicked!]
RightMouseUpAction=[!Log Right-clicked!]
BTW, contrary to my expectation, mouse cursor doesn't change when hover on the skin. I am not sure why.
-
- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Re: Making an entire skin clickable with SolidColor=0,0,0,1
mak_kawa wrote: ↑September 5th, 2020, 2:14 am Hi Mor3bane
This works well for me.So, my guess is... you are missing BackgroundMode=2 to fill skin background with SolidColor??Code: Select all
[Rainmeter] Update=1000 BackgroundMode=2 SolidColor=0,0,0,1 LeftMouseUpAction=[!Log Left-clicked!] RightMouseUpAction=[!Log Right-clicked!]
BTW, contrary to my expectation, mouse cursor doesn't change when hover on the skin. I am not sure why.
BackgroundMode=2 seems to have done the trick. No mouse over pointer but thats fine.
Thank mak_kawa
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
-
- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Re: Making an entire skin clickable with SolidColor=0,0,0,1
Hey on a further, can the size of the click area be set - as in smaller than the total skin size?
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
-
- Developer
- Posts: 22629
- Joined: April 19th, 2009, 11:02 pm
- Location: Fort Hunt, Virginia, USA
Re: Making an entire skin clickable with SolidColor=0,0,0,1
Not in the [Rainmeter] section of the skin. You would have to define a meter.
-
- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Re: Making an entire skin clickable with SolidColor=0,0,0,1
Yep, found that out in the manual - or didn't find what i was looking for - however, I found a work around that sits fine for now.
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
-
- Rainmeter Sage
- Posts: 16164
- Joined: October 11th, 2010, 6:27 pm
- Location: Gheorgheni, Romania
Re: Making an entire skin clickable with SolidColor=0,0,0,1
The explanation why this option has to be added is that the default value fo BackgroundMode is 1 (which means Transparent background), not 2, so if you want to set a solid background color, you have to add explicitely the BackgroundMode=2 option to the [Rainmeter] section.
-
- Posts: 943
- Joined: May 7th, 2016, 7:32 am
Re: Making an entire skin clickable with SolidColor=0,0,0,1
I wound up using jsmorley's idea, and created an overlay image meter for my click surface. Now the size of the click area is not unnecessarily too large - which prevented clicking on adjacent skins.
Happy, happy, joy, joy.
Happy, happy, joy, joy.
My DevArt Gallery
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.
There are many ways to be different - there is only one way to be yourself - be amazing at it
The law of averages says what it means; even if you get everything right, you will get something wrong. Therefore; self managing error trapping initiates another set of averages - amongst the errors, some of them will not be errors, instead those instances will appear to be "luck". One cannot complain of the 'appearance' of 'infinite regress of causation', even if it does not have a predictable pattern, only that it requires luck to achieve.