Well you are in control of all the meters, so you should be able to design them to have fix heights, depending on the content, and easily determine the overall size, right?Pul53dr1v3r wrote: ↑July 22nd, 2019, 4:22 pm yes, but it would call for determination of the height of all the meters, and it isn't always easy. Especially if we have images, shapes... Right?
The container meter controls what is visible. You would not have to hide/show meters or calculate positions, simply change the container meter; it would act as a "View port" only showing the portion of the skin you want visible.Pul53dr1v3r wrote: ↑July 22nd, 2019, 4:22 pmI read a bit about the containers but haven't used it in the practice as yet. But have to ask you a question of it. So, "Hidden=1" sets a meter's W and H to 0 but X and Y haven't been touched. How it works with the "Container" option set in the Meter?
You should be able to design a skin of any size or shape and control what is visible by changing the W & H of the container meter.
However, if you are re-arranging the content, then you would need to consider the initial placement of the contents and see if a "view port" would work.
Container meters are a powerful and simple solution for some situations that, prior to it's creation, required lots of calculations to achieve, but they may not suit your design...
The final solution is always up to you; most skins (besides visualizers) will generally not affect performance levels.
Always happy to bounce ideas around!